Vaya Posted September 22, 2014 Report Posted September 22, 2014 I missed zoo? will need to download and play by myself Squad 1 Quote
El_Exodus Posted September 22, 2014 Report Posted September 22, 2014 I missed zoo? will need to download and play by myself same here Quote
text_fish Posted September 22, 2014 Report Posted September 22, 2014 Me three. In future I'd like to demand that everyone do their play-tests on a Tuesday so that I can play. Quote
borgking Posted September 23, 2014 Report Posted September 23, 2014 de_acceleration is uploaded and available here: https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v10.rar Quote
'RZL Posted September 23, 2014 Author Report Posted September 23, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Playtest 23.09.14 borgking's DE_Acceleration Lajron's DE_Havana Quote
text_fish Posted September 23, 2014 Report Posted September 23, 2014 Feedback for tonight's maps Acceleration I've playtested this three or four times now and I think my favourite layout was the second time, which was just before the crescent shaped route between A and B got closed off. I realize that made rotation times super fast, but that's not necessarily a bad thing -- just look at nuke! I really think you should reinstate this path as it gave the map a unique gameplay element, which is quite rare these days. In order to balance it, you could lose all or most of the traditional "mid" section with all the dev textures, as that doesn't really offer any interesting gameplay anyway (and never has imho). You really need to try and figure out what's causing the lag too, as that's pretty game-breaking for any map! Have you done any optimization yet? Have you tested on different servers, or just MapCore? All in all it's a great theme and I think each bombsite has the potential for some really nice encounters, but the middle bits and winding corridors draw gameplay away from those important focus points. Havana The bits that have been dressed up look great already so I look forward to seeing how the theme progresses. I particularly like the wooden bits on the roof opposite the church bombsite -- it's a small detail, but the sort of thing I never think of doing myself! Gameplay-wise I find it hard to get to grips with a layout when I don't have a radar so I have to admit I did some pretty mindless running about during a lot of the playtest. As a CT I felt the only way to defend was to hang back and snipe, which is the sort of gameplay I don't much enjoy so I tended to charge ahead and then get cut off in a bad place by smokes and stuff. Could be worth giving CT's more oportunities to peek over cover if they push forward near the church bombsite -- either that or a way to flank the approaching T's, but it would be difficult to stop that being OP. As a T I had the most fun trying to get to the platform above the underground bombsite -- the little room with the ramp and the crates provided some good close quarter combat if enough people went that way. borgking 1 Quote
Drakeee Posted September 24, 2014 Report Posted September 24, 2014 Apologies, can you remove my map for Thurs? I won't be available and I'm working major areas -_- Quote
jackophant Posted September 24, 2014 Report Posted September 24, 2014 Apologies, can you remove my map for Thurs? I won't be available and I'm working major areas -_- May I humbly request ones spot in the Thursday event if this is the case? Willing to bribe with cat gifs and cookies Quote
'RZL Posted September 24, 2014 Author Report Posted September 24, 2014 Apologies, can you remove my map for Thurs? I won't be available and I'm working major areas -_- Apologies, can you remove my map for Thurs? I won't be available and I'm working major areas -_- May I humbly request ones spot in the Thursday event if this is the case? Willing to bribe with cat gifs and cookies Alright, the changes have been noted. Also Jacko, this makes 3 cat gifs pls. Quote
jackophant Posted September 24, 2014 Report Posted September 24, 2014 (edited) Alright, the changes have been noted. Also Jacko, this makes 3 cat gifs pls. Thanks, and paid in full! Edited September 24, 2014 by jackophant Niller^.- and 'RZL 2 Quote
borgking Posted September 25, 2014 Report Posted September 25, 2014 Thanks everyone for playtesting! I have written down as much as I could last playtest and am working on improving the issues. As I want to get quicker iterations, I would like to reserve a slot next tuesday (30th) again. Quote
'RZL Posted September 25, 2014 Author Report Posted September 25, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Playtest 25.09.14 Vinneri's DE_Agri Quote
Vaya Posted September 26, 2014 Report Posted September 26, 2014 I only got to play for like 10 minutes because my pizza came :/ from what I played Agri is looking (and playing) a lot better. Quote
jackophant Posted September 26, 2014 Report Posted September 26, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Playtest 28.09.14 Jackophant's DE_Stupa osKo's DE_Tivoli I've quoted RZL from the future to provide the link for download https://drive.google.com/folderview?id=0BzwXgCHufemQb0pwVmZLVGF3YkE&usp=sharing Vaya 1 Quote
'RZL Posted September 26, 2014 Author Report Posted September 26, 2014 Playtest Schedule Playtest 28.09.14 Jackophant's DE_Stupa osKo's DE_Tivoli Playtest 30.09.14 Vinneri's DE_Agri ics' DE_Region Playtest 02.10.14 Ruarai's CS_Biohazard Jackophant's DE_Stupa Playtest 05.10.14 Lajron's DE_Havana Borgking's DE_Acceleration Playtest 07.10.14 SoldierRob's DE_Concept Konqi's DE_Innenhof Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest. For map creators: If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out! Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest! Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours. Quote
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