holiestcows Posted March 18, 2014 Report Posted March 18, 2014 Sorry about the cancellation of Import, I am basic, I know how excited you all were to play the glorious map of long sight lines and death. Quote
El Moroes Posted March 18, 2014 Report Posted March 18, 2014 Ok, fail for us, sorry guys ! Next will be good Quote
'RZL Posted March 18, 2014 Report Posted March 18, 2014 DE_Highlands I like the changes you made, the gate that you cant look through anymore and the removal of the ramp for CTs, this should make it more enjoyable. Also, the radio is just great. Looking forward to playtest it again without the unfortunate placement of a few T spawns. DE_Crown Most of the changes you made were pretty nice, like the vent at B and the solo-boost into A window. But what I didnt really like were the very loud squeaky door and the visually pointless vent to A. I generally felt that the squeaky didn't really fit to the style of the map with it's wide corridors and double doors. A wrong solution in my eyes. A Vent has to be presented in another way, the way it looks now makes no sense. http://i.imgur.com/aK7sz6P.png I would really like to read what thoughts the others have about the changes. will2k and ElectroSheep 2 Quote
Squad Posted March 19, 2014 Report Posted March 19, 2014 de_highlands Too bad some spawns weren't functional, but I do like that the gate is solid now. Makes the areas on both sides a lot less "I-can-get-shot-from-all-angles"-risky de_crown Can't really comment on the changes as I have only played the previous version offline with bots. I do agree with 'RZL that A vent wouldn't make common sense in a real environment: a stairway leading to a hole in the wall Giving the stairs a real purpose by adding a prop door somewhere would solve this off course. If there's one thing I could mention now it's that a few spots were a bit harder to spot ennemies in (mainly CTs). It's not a huge thing, but I'm bringing this up as the map is build for competitive play. I'll take some pictures of this soon for clarification. @ RZL: the squeaky door apparantly is a bug, so I guess that'll be fixed (unless you didn't just mean the door was audible in the whole map, but just that it's generally too loud in the nearby area). will2k 1 Quote
Stranger Posted March 20, 2014 Report Posted March 20, 2014 (edited) Here is my newest version of De_WorkingTitle: https://dl.dropboxusercontent.com/u/1906363/Game%20Design%20Stuf/mapping/de_crossfire/de_workingtitlev12.bsp Also, may I have a slot for Tuesday? Edited March 20, 2014 by Stranger Quote
'RZL Posted March 20, 2014 Report Posted March 20, 2014 The playtest of Stranger's DE_Workingtitle and OWK's DE_Map is starting now! Come join us! IP: 176.57.142.168:27250 Quote
tomm Posted March 20, 2014 Report Posted March 20, 2014 Here are some of my suggestions for stranger's map, maybe it's bullshit.. but I really dislike the connection from mid to B. aand I felt creative today Demonz312 1 Quote
JediX Posted March 22, 2014 Report Posted March 22, 2014 Made some major changes to my map De_medieval. Can I get a playtest slot on Thursday? Could really do with some feedback before I move on. Quote
'RZL Posted March 23, 2014 Report Posted March 23, 2014 STARTING EARLY TODAY! The playtest of Yanzl's DE_Castle and 3Dnj's & Moroes' DE_Highlands is starting now! Come join us! IP: 176.57.142.168:27250 Quote
ElectroSheep Posted March 23, 2014 Report Posted March 23, 2014 (edited) Someone ask for the radar of Highlands so there it is : Also thanks for the playtest, it's was really fun. I really love castle (fun that I'm watching the TV show right now ) just need a lot of clip on stairs and rocks and maybe wheck some fade distance, particullary some bushes. You are able to see people that are thinking they are hidden behind D:. Good job and congrats for the next operation (supposition but still) Edited March 23, 2014 by 3Dnj Quote
Vilham Posted March 23, 2014 Report Posted March 23, 2014 castle is great. only issue was some clipping on rocks and stairs, and the contrast of the players and environment. highlands still seems very hard to get to a plant, CTs don't need to rotate much for the bombsites, this means if a bombsite is under attack you can immediately rotate before Ts break through and plant. The only way to plant is with a rush because of that. But it is very hard to rush the chokes. left route could use another option without breaking the choke, maybe something like this: the other route doesn't necessarily need something but maybe a very small open route to get up to B without crossing the bridge like a cliff path: ElectroSheep 1 Quote
ElectroSheep Posted March 23, 2014 Report Posted March 23, 2014 B needs definitively more easy access. Fun that the first screen you show is an idea I already have for improvement ^^ I will use this one for sure. Quote
Squad Posted March 23, 2014 Report Posted March 23, 2014 de_castle Looks awesome and really fun too. Definately needs a clipping pass: small rocks, stairs and I sometimes got stuck on props in general. Here's the grey SAS model I mentioned. Don't know if'll improve players' contrast enough, but it's worth a shot. de_highlands I still think Ts should travel a bit longer through mid. They can sit there ready and cover the door where CTs show up if they take the stairs. Either make Ts arrive a bit later or block that sight of line somehow, so they can get out leave the building without being visible from Ts entry point. B needs easier access, Vilham's idea is interesting (shorter route, but you have to navigate through the lower level which makes you more vulnerable), but maybe make it lead to the ramp instead of straight to the bombspot. 'RZL and ElectroSheep 2 Quote
'RZL Posted March 23, 2014 Report Posted March 23, 2014 (edited) the other route doesn't necessarily need something but maybe a very small open route to get up to B without crossing the bridge like a cliff path: I really like the idea of the second path, would look pretty neat! Edited March 23, 2014 by 'RZL ElectroSheep 1 Quote
ElectroSheep Posted March 23, 2014 Report Posted March 23, 2014 That's interesting guys, thanks Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.