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Posted

The combat seemed very uhh "compartmentalised". I was hoping for huge vistas with enemies popping up all over the place all the time, rather than lots of little set pieces. I guess they needed to keep it this way to show off the melee finishers, but that wasn't a worthy pay off for me. SnapMap also looks a little limited at the moment, but hopefully we'll be able to have more control over it than they were able to show. I also thought the cyber demon looked a little bit ... Floofy.

Posted

You can see they painstakingly tried to address the most common complaints about the last Id games. It's bigger and more open compared to Doom 3, way faster, more brutal, it has MP and it comes with a freaking editor. Still people aren't happy. What a bunch of downers!

Posted

As mentioned, compartmentalised fights against 4-6 generic baddies with no character or interesting aspects about them - I thought that the original Doom baddies had a lot of character about them. Considering all you do in this game is shoot, making the things you shoot be interesting and fun should be kinda up there on the list. It certainly looks open with the large orange vistas but you're still pretty limited in where you can go by the looks of it - bar a climbing a mechanic and a little jump pack for extra lulz. Multiplayer and an Editor, big whoop. It's Doom, it should be expected, not a bonus. Anyway, I'm being grouchy because I'm of the opinion that a legitimately good Doom game can't be produced by a AAA company anymore. Nice framerate drops, too. Good job the ultimate PC classic gets demoed on a console.

Posted

I think as Dux pointed out the real weakness was the enemies. They just seemed boring and samey. There is something really disturbing and scary about the enemies in the original Doom, genuinely more scary than the AAA graphic enemies we just saw. Can't pinpoint why. Also no music. It seems they missed a lot of the shit that made Doom cool...

this is unironically what the new Doom should have been 

 

Posted

As mentioned, compartmentalised fights against 4-6 generic baddies with no character or interesting aspects about them - I thought that the original Doom baddies had a lot of character about them. Considering all you do in this game is shoot, making the things you shoot be interesting and fun should be kinda up there on the list. It certainly looks open with the large orange vistas but you're still pretty limited in where you can go by the looks of it - bar a climbing a mechanic and a little jump pack for extra lulz. Multiplayer and an Editor, big whoop. It's Doom, it should be expected, not a bonus. Anyway, I'm being grouchy because I'm of the opinion that a legitimately good Doom game can't be produced by a AAA company anymore. Nice framerate drops, too. Good job the ultimate PC classic gets demoed on a console.

​I'm not disagreeing with you. I was merely taking a piss. Having said that, I'm pleasantly surprised because I expected total shit. Sure, I can see enough things to point out besides your comments. Things like the death animations becoming repetitive already, primarily still claustrophobic environments, loot drops and so on. But on the other hand I see a ton of things they are doing right. Will it be a great game? I don't know. But for the first time in over a decade it feels like Id listened to the fans and are really trying to give them what they want. You say an editor and MP is expected but they failed to really deliver on those since 1999. So to me it feels like the game has a lot of heart and that is something I will always applaud, flawed or not.

Posted (edited)

I'm aware that I'm probably appearing to be hating for haters sake but I'm not, honestly. I'm just really underwhelmed and that makes me sadpanda. iD lost their spark after Doom 3.

Edited by dux
Posted

I like the caco (although they look kinda sleepy haha) and revenant. The zombies look like they are mutants from Rage. The Cyberdemon? Is it? I don't know looks like it is a boss from Darksiders and the Mancubus is something from Quake 4. It just seems so all over the shop with no real coherent "These are daemons!" design.

Posted (edited)

YES!!! Man, being there live when this thing was being shown is up there with the best experiences I've ever had, people were just loosing their shit over this! 

That's proper Doom gameplay. It's very faithful to the original first two Doom games. Although Doom 3 is very near and dear to my heart, this kind of faster paced gameplay is more of what people would expect from a Doom game. Fast, violent, loads of demons and badass guns and I love how open the levels seem to look like, there seems to be loads and loads of replayability just because the level design seem to offer much more than just corridors.

I understand some of the hate it's been getting, It's Doom, the expectations are so huge it's impossible to appeal to everyone, I feel they're trying really hard to check every single checkbox they can tho. Also, people need to remember this is their E3 demo.

 

Also... Them mod tools man, I am REALLY hyped about them, I've only seem a few seconds of them but I was really impressed about those scripting tools as well! This is gonna be awesome.

Edited by (HP)
Posted

That's awesome, they didn't make the same mistake they did with Rage's late mod tools and megatextures that nobody could render because nobody have access to a rendering farm at home.

Judging by the screens and the video, what Carmarck said years ago about Doom running at 30fps with ultra heavy graphics doesn't apply to this new doom.

This new doom is a lot like brutal doom, full of gore everywhere, which is what doom is about.

Posted

Maybe it's the double barreled shotgun, but Doom looks Bulletstormish ( you can say that i think ), which is why i'm gonna buy that game. Doom 3 was rather slower, and more focused on the atmosphere. The new Doom looks very promising imho, especially the hell level.

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