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Posted

How fast were the melee animations? They can be all well and good visually, but hopefully they're quick half second affairs rather than full "couple of moment" struggles that fuck up flow and let the other enemies get plenty of hits in.

Posted

How fast were the melee animations? They can be all well and good visually, but hopefully they're quick half second affairs rather than full "couple of moment" struggles that fuck up flow and let the other enemies get plenty of hits in.

 

I wasn't timing them but they felt around .5 - 1.5, seconds long. There were a lot of different types.

Posted

I loooove the slow projectiles design (like the imp's fireballs). It's stupid to say but it's a really clever design as it forces you to keep strafing all the time and keeps you on your toes (especially when coupled with fast shooting enemies).

I'd love to see that kind of stuff used more in new shooters. Might forget some but I can't seem to remember a big FPS using that kind of design in the last few years...

Posted (edited)

Projectile attacks are usually much more interesting than hitscan from a gameplay perspective, especially if you want your game to be fast-paced. Most of my favorite Doom wads mainly use projectile mobs (Imps/Mancubi/Revenants/Barons and Knights, etc). I usually get tired of hitscan enemies pretty quickly, especially the Spiderdemons I just don't like. Another good thing is that it's easier to provoke infighting with projectiles, and more games should use monster infighting.

Edited by Skacky
Posted

So I just finished Rage and honestly, this game leaves me with no faith that Id know what they are doing anymore. That ending...

 

Well apparently they totally reworked it once when either they or the publisher decided it wasn't good enough. So they'll probably get to a decent quality level.

Posted

Based on the all the info we've read it's pretty apparent that a lot of it is based on the widely popular Brutal Doom. Also, zip up your dicks because it seems we won't be hearing any new Doom news untill 2015.

 

Source

 

 


In the meantime, the reboot is not yet ready for a public unveiling, according to Hines.

 

"I try really, really hard for this to be a dev first, dev-lead thing," Hines told PC Gamer.

 

"We're working with them to say, 'How does this work? What do we want to show?' And they're like, 'Look, we don't want a stream to go up for a game that isn't at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn't be showing this to anybody at all.'"

 

Asked when the game would be ready for a formal showing, Hines said 2015. The QuakeCon exclusive was a way to ensure fans that all is well at id Software.

 

"I really wanted to put something out there that, in a strong way, said, 'id is working on something that we think is really cool,'" Hines said.

"And we wanted ... to show something to [id Software fans] that gives them the confidence that it is still a viable studio that's doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

 

And now we're going to go away and go back to making the game, but to be able to counter other people talking about us and we're sort of just sitting here staying silent, or operating from this negative space of like, 'Oh, it got rebooted, oh it's in trouble.' All of that stuff just bothered the hell out of me."

Posted

 

Based on the all the info we've read it's pretty apparent that a lot of it is based on the widely popular Brutal Doom. Also, zip up your dicks because it seems we won't be hearing any new Doom news untill 2015.

 

Source

 

 

In the meantime, the reboot is not yet ready for a public unveiling, according to Hines.

 

"I try really, really hard for this to be a dev first, dev-lead thing," Hines told PC Gamer.

 

"We're working with them to say, 'How does this work? What do we want to show?' And they're like, 'Look, we don't want a stream to go up for a game that isn't at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn't be showing this to anybody at all.'"

 

Asked when the game would be ready for a formal showing, Hines said 2015. The QuakeCon exclusive was a way to ensure fans that all is well at id Software.

 

"I really wanted to put something out there that, in a strong way, said, 'id is working on something that we think is really cool,'" Hines said.

"And we wanted ... to show something to [id Software fans] that gives them the confidence that it is still a viable studio that's doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

 

And now we're going to go away and go back to making the game, but to be able to counter other people talking about us and we're sort of just sitting here staying silent, or operating from this negative space of like, 'Oh, it got rebooted, oh it's in trouble.' All of that stuff just bothered the hell out of me."

 

I can't wait for doom to come out in 2020 then!

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