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  • 3 weeks later...
Posted

i'm working on the 2nd map, and i wanted it to have an early morning setting with light rain, but i can't get the right look with the fog/skybox/sunlight. the first screen below is what it looks like now, the other 2 are previous attempts, and last is some references of the look i'm trying to get. should i go with a single-colour skybox and just turn up the fog and bloom? the only problem i've noticed with the fog in this map is that it washes out the colours when i've got so many vibrant colours in the temples, although i might be able to fix that with colour correction.

at the end of this level you get to the top of kiyomizu temple so i don't really have any choice but to use heavy fog for performance/visuals.

fog1.jpg

fog2v.jpg

fog3.jpg

fog4.jpg

  • 1 month later...
Posted

1st map is done, apart from one storefront prop. i made the 3d skybox and did a lot of optimising, so now i can get on with finishing the temple map. i decided to keep the view from the veranda looking out over the temple complex, i should be able to get away with it using fade distances and the right 3d skybox.

l4dyama10103.jpg

l4dyama10104.jpg

l4dyama10101.jpg

temple0010.jpg

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