the0rthopaedicsurgeon Posted June 16, 2010 Author Report Posted June 16, 2010 1st map is looking great. is this still for l4d 1 or 2? i swapped to l4d2 earlier this year, just because it has loads of tree props, and the only ones l4d1 has don't have any leaves. Quote
the0rthopaedicsurgeon Posted August 17, 2010 Author Report Posted August 17, 2010 still trying to find some good light settings. it's meant to be early morning (5/6am) during a storm. made it darker so i could do something more interesting with the lanterns, but the next map is full daylight (the brown one) so it needs to transition properly. Quote
DaanO Posted August 17, 2010 Report Posted August 17, 2010 Light setting is good but you need some wet ground. Now it kind of looks like you could easily dodge all the drops of rain if you'd try. Needs more rain for a storm, and things need to be WET Quote
DaanO Posted August 17, 2010 Report Posted August 17, 2010 the0rthopaedicsurgeon: by the way, for those japanese city levels i think it'd work really well if you'd make some signs hanging over the streets (given there's not a lot or no vertical gameplay). it'll create some chaos with (if you do it well) very few extra polys Quote
PhilipK Posted August 17, 2010 Report Posted August 17, 2010 Sweet! 3rd shot is killer! I agree with Daano tho, I think you can work a lot with some overlays/decals with puddles, but also play around with env-cubemapped grounds, roof plates etc. With ground plates like that you can alter "height" a bit and make some plates almost totally flat in the normal + add white spec to simulate those being pushed down a bit, hence totally/partly under water. Usually larger pave stones can be a bit concave, thus forming a puddle towards the middle. Anyway nice job so far, looking forward to more! Quote
Bic-B@ll Posted August 24, 2010 Report Posted August 24, 2010 is it me or does every screen shot in this thread seem to have the noise filter run on it? Quote
skdr Posted August 24, 2010 Report Posted August 24, 2010 is it me or does every screen shot in this thread seem to have the noise filter run on it? That's because L4D's postprocess has noise. Quote
the0rthopaedicsurgeon Posted September 21, 2010 Author Report Posted September 21, 2010 still going, i decided to add a whole new section before the temple like the real life place it's based on, which means lots of new props and textures. i think the lighting looks ok in the temple parts but in this area it just looks off somehow, so it might still change. some of the floors do have spec maps now, but building cubemaps in l4d is too tedious so they're not showing. i also learned a trick from RDR to add some more detail to the roofs. Quote
Skacky Posted September 21, 2010 Report Posted September 21, 2010 True the lighting looks a bit bland here, but it is really great nonetheless! I really like the ambience you're going for. Quote
D3ads Posted September 21, 2010 Report Posted September 21, 2010 Very nice as always, reminds me of the Siren games Quote
the0rthopaedicsurgeon Posted January 2, 2011 Author Report Posted January 2, 2011 this is taking too long. i decided to just get this map done so i totally finished the temple village in two days. i'm going to try and get the whole campaign finished as soon as i can so i can release this after about 4+ years. Quote
Grinwhrl Posted January 2, 2011 Report Posted January 2, 2011 Well it looks great, so when its out I am looking forward to playing it. Quote
Jenn0_Bing Posted January 2, 2011 Report Posted January 2, 2011 Yes, I look forward to giving this a go. Every update is impressive. Quote
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