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Posted

I thought I'd start a new thread for this campaign instead of posting in the WIP thread since it's getting further along now. The campaign is set on a mountain outside Tokyo, almost entirely based on real places around that area (using references from this site), starting in a tourist centre/hiking trail near the bottom, through a temple complex, up to a derelict mining village via a cablecar ride, and then a spa and mountain-top hotel. I've got a lot of prefabs for maps 2, 4 and 5, but 3 is the furthest along and is almost finished apart from some connecting routes and the saferoom. The finale will be on the roof of the Maya Kanko hotel, which I've actually found a video of, and has some really interesting '30s architecture.

Anyways, here's some screens of the third map. They're all sharpened in PS because they're resized from 1920x1200, the colour correction also might change but I can't open the editor ingame, I might have to wait for the SDK.

001.jpg

002.jpg

003.jpg

004.jpg

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006.jpg

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008.jpg

And my favourite building in the map, the main shrine from map 2:

yamatemple0014.jpg

yamatemple0016.jpg

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Posted

great work. i guess just a little bit more color wouldn't have hurt though :)

Map 2 should be more colourful with all the temple buildings, and if I can find some custom props or mdldecompiler is updated for L4D so I can edit the standard trees, there should also be a lot more green foliage instead of the dead trees Valve are obsessed with. Everything from map 3 onwards is based on real places that have been derelict for 30 or 40 years, so after a silent cablecar journey up from the temple complex, everything is suddenly brown and dusty, I wanted to make it feel like you're further from civilisation and everything's dead and decaying as you get to the top of the mountain.

This is an old screen from CSS, but this is how the first maps should look:

http://img14.imageshack.us/img14/5688/y ... le0019.jpg

  • 4 weeks later...
Posted

small update, been working on the crescendo setting/saferoom for map 2. the ropeway stops halfway up the mountain and everyone has to climb down to reach this maintenance station. the door to the control room/saferoom is locked from the other side so you have to take a lift and go through the tunnels to get to it, but the lift only takes one person's weight. assuming i can stop zombies spawning down there and i can come up with a backup plan incase that player dies/quits/griefs, the other 3 have to stay up top and fight off the hoard, before the other player unlocks the door and they all get into the saferoom.

anyway, this area is still wip, including the lighting and colour correction. the SDK should be out next tuesday too so i can figure out then how this whole area is going to work and what entities i can use.

yamalift0000.jpg

yamalift0001.jpg

yamalift0002.jpg

yamalift0003.jpg

yamalift0005.jpg

yamalift0006.jpg

yamalift0007.jpg

yamalift0010.jpg

also, does anyone know why i'm getting seams in the skybox in l4d? they didn't appear when i used the skybox in css, but in this game i get them along the edges of each side, you can just see one in the clouds in the 1st screen above the skybox pylon

Posted

This is genius stuff! I really like the monochromatic look, but a tad little bit of more color definitely wouldn't hurt!

So far so awesome, no flaws to point out here!

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