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Everything posted by Jpley
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Yes we got it too
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Hey Guys, Thanks for the feedbacks about Marquis. We will fix all those game breaking bugs asap. Sorry for the inconvenience
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Hi Guys, Just to let you now that we posted our map on the workshop although there is still some unpolished content and few bugs to fix. You can visit and/or suscribe by clicking here => Workshop We would be very thankful if you could share and test it ! Anyway thanks all of you for your comments and feedbacks Cheers
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^ You plan to release that ? No plan for now A beta version is on going. Still need to fix few things before to give a link. Probably in few days
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We use some CS generic content that we think could fit a french street set like this. But most of the content is custom. I would say about 75% custom art. Otherwise thanks for your name proposals ! We're still thinking it over so please keep it up And just a little clarification > of course we're gonna use the GIGN skin for the CT team (not the green one you can on the screenshots).
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We thought about Paris but we're not sure if the name is actually copyrighted byt the city itself :/ anyway a name that reminds us this is located in france/ Paris would be nice to emphasise the theme
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Thanks for those who came tonight (de_streets_b1). Feel free to share your feedbacks so we can improve/ change things for the next beta layout Cheers
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Hey Guys, Could we postpone the playtest of de_streets_beta1 ? We have few mapcore members that we know that won't be there tonight and we'd like to have them in the playtest. Tuesday would be cool, is that possible ? Cheers !
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Hey Guys, We'd like to setup a playtest for our upcoming CS:Go map. We started a new topic few days ago here ==> Name is just a temporary one of course. The available map on the workshop is super straightfoward with less art as possible. We just want to experience as much as possible the layout before to go deeper into the art job. Map is located in Paris. We woul'd especially appreciate any feedbacks related to the layout such as feeling / balancing/ teamplay experience etc We have a huge preference for Sundays at 21:00 GMT+1 but if that's not possible we can try it any Tuesdays or Thursdays. Cheers
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Hey Guys, I just wanna add some details about this. We just wanted to add some 'art test' screenshots to be a little bit more appealing to you, so you can have a more concrete idea of what our goals are. Keep in mind that all the texture/ modeling work is still very WIP . We're currently hardly working on the layout of the map to get a strong design before going deeper into the art job. So if you could try it with few friends and give us a maximum feedbacks about it, we would deeply appreciate it Cheers
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If you don't have the right to use the soundtrack of Inception for your reel, you shouldn't use it ... You can give a look on Jamendo.com which contains a lot of free right music !
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I was just thinking about it ! thanks for comments edit: I just Tweaked a bit the overall aspect of the website (colors and small details)
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yet everything seems running well ! @ e-freak : I enlarged a little bit the global size of the website. It should improve the visibility ! But I'll try to enhance the presentation through next updates.
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Hi guys, My name is Geoffroy Espinasse and I am currently studying in the same school than Valentin Levillain. I recently finished my portfolio and I thought it could be usefull to post it here. Even if it is based on a higly customizable theme for wordpress, I have to deal with certain limits. So keep in mind that I just can't change everything I want thank you for your comments and criticisms ! http://geoffroy-espinasse.infographie-heaj.be/ Geoffroy/ Kane
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Very nice atmosphere. Keep up the good work :wink:
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A sad news to begin with: the withdrawal of one of our members, Satyre: "I regretfully leave the Baguet Map Pack shortly before its release. Indeed, I just couldn't find the time to finish my map on schedule. School goes first, and I have to go on a mapping hyatus for the the time being. Sorry for this withdrawal at the last minute [...] ." But do not fear! Satyre left us his map and the rest of the team is working hard on finishing it. The content of the pack won't be affected and we'll still offer four maps with totally different environments. And so we present the fourth and last map from the Baguet project, dod_colonia, which takes place on the mountainous plateaus of Sicily during the Italian campaign. The map features an "attack/defense" gameplay: the objective for Allies is to capture a manor occupied and used as headquarters by the Wehrmacht. Let's also add that those screenshots do not reflect Satyre's initial artistic orientation and that he will release his own version at a later date. In other news, we're glad to (belatedly) announce that Cpt Ukulele, a 3D modeler well known in the mapping community, has joined the team. His arrival enabled us to work on more original content specially created for our maps! Here are some examples of the new models realized by the team: And to conclude this news, here's a selection of pictures from the other maps in the pack that are nearing completion. We give you, respectively, dod_wildenthal, dod_nordhausen, dod_causeways: Playtests are now imminent!
