Skjalg Posted September 10, 2007 Report Posted September 10, 2007 could probably use more filth down at the bottom too, especially in the concrete or "soon to be glue" part in the middle there Quote
Grippy0 Posted September 11, 2007 Report Posted September 11, 2007 The modifications that you make are very nice, Seldoon182 ! I need to practise me to give more relief to my textures Can i have the permission to use it in a map, Seldoon182 ? Very nice textures too Jenn0_Bing, especially the first that you show. Quote
Seldoon182 Posted September 13, 2007 Report Posted September 13, 2007 The modifications that you make are very nice, Seldoon182 ! I need to practise me to give more relief to my textures Can i have the permission to use it in a map, Seldoon182 ? Very nice textures too Jenn0_Bing, especially the first that you show. Sure ! Quote
KIIIA Posted September 15, 2007 Report Posted September 15, 2007 nooba, that fence texture could be improved a lot if you would add a little more details like scrubs holding the fence together for example. Toonstyle doesnt mean that you have to avoid every detail. These wood planks could also use a little more structure...not by using an overlay texture, but by painting. Another thing is the bright outline on the planks (i hope that is the right word ), it opposes a certain plausability and due to this doesn`t work well. The color gradient from inside to outside should more be from bright to dark to simulate depth. Quote
Jenn0_Bing Posted September 16, 2007 Report Posted September 16, 2007 I quite like that stone style wall nooba. If you make the suggested changes to the fence it should look pretty cool. Here's a couple of TF2 inspired textures. Both done quickly just to get a feel of valves methods I've seen by looking in the .gcf's. Thanks for the comments on the others too . Quote
e-freak Posted September 16, 2007 Report Posted September 16, 2007 mh those scratches look too detailed in comparsion. TF2 uses more overdrawn details like one big scratch instead of so noisy little ones. Quote
dissonance Posted September 16, 2007 Report Posted September 16, 2007 Some cartoonish textures..Somebody's finally working on Animal Crossing: Source?! Quote
D3ads Posted September 17, 2007 Report Posted September 17, 2007 Testing out my texture map skills, some bacteria crap I came up with: Can someone render that for me in a game or something so I can see what it looks like combined? It should look like some horrid looking shiney biomatter.. If Monolith ever made action figures, they'd look something like this Note: F.E.A.R. one is still WIP. Quote
rockdude86 Posted September 18, 2007 Report Posted September 18, 2007 first try to create some sort of a metal texture: *used a ref from cgtextures* Quote
Sentura Posted September 18, 2007 Report Posted September 18, 2007 looks more like concrete than metal. add something that show it's metal, doesnt have to be rivets or the like (although that would help the most), but just torn surfaces so it looks as if it's painted on... Quote
Skjalg Posted September 19, 2007 Report Posted September 19, 2007 I think it looks more like wood than anything else Quote
nooba Posted September 19, 2007 Report Posted September 19, 2007 Thanks for the comments, i'll see what i can do with the fence. @dissonance: Nope Quote
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