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Posted

Haven't posted here before, but I've been lurking for a couple of weeks :cool: .

@ hessi, my biggest problem with that texture is how thick the band of green between the plaster and the stone is. If you made it a little thinner and made the actual change from stone to plaster a little more defined it would look better I'm my opinion.

Anyway, thought i should contribute to this thread. So here's something I've done today. 3 textures a top a middle and a bottom.

3piece_Concrete_Wall.jpg

Posted

@Jenn0_Bing

-Metal looks a bit too photoshopish, mostly bottom part,

-concrete have diferent scale than it should have (details that should be tiny are big)

edit:

check out how tiny these... tiny details are on my 2meter high concrete wall I've posted few pages before:

concretewallbuddykv0.jpg

Posted

yet another generic texture :S

italian_wall.jpg

@jenno: you should make some seperations between those grid like things. if looks like it is made without any drills out of one piece. you should add those drills and add visible borders between construction parts (like each strut is its own part)

Posted

yet another generic texture :S

texture image here

@jenno: you should make some seperations between those grid like things. if looks like it is made without any drills out of one piece. you should add those drills and add visible borders between construction parts (like each strut is its own part)

-strange blends in between photos you used, ie stain/crack under window (really ugly)

-bottom is damn lowres, unless it won't be noticable on 512 - then change it.

-if this is for the pack you're doing for dods then this one does have diferent style.

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