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Posted

i don't know your latest 2 texture tries (the one with the model aswell) seem quite rushed :o

but on this one the jpg quality seems to kinda be low quality settish as well, so i don't know... ;)

Posted

It looks weird and rushed... it's pretty obvious that you used 4 photos: top, middle part, transition and bricks. Besides that, the transition looks too dark to look convincing.

Posted

It looks weird and rushed... it's pretty obvious that you used 4 photos: top, middle part, transition and bricks. Besides that, the transition looks too dark to look convincing.

so what should i change? except for the generic normalmapping shit.

Posted

It's just not coherent piece, I mean I can focus my eyes on 3 parts of texture (top middle bottom) but can't find it easy to look at whole thing... if you know what I mean :P

Posted

q4_eclipse_003.jpg

q4_eclipse_004.jpg

Update! Cleaned up side trims, strengthened depth, and widened gaps between padded-ish pieces in the middle. Version on the right is misaligned even more noticeably now, but you can at least see the highlights.

No real tutorial other than referencing http://iddevnet.com/quake4/ArtReference ... ngTextures a couple times to refresh my memory and fill me in quick on renderbumpflat (which I had to turn to a couple former co-workers to clarify anyway), otherwise I'm just building how I remember watching guys build textures on Q4.

Keep in mind this floating technique works the best for flat textures - you can still use floaters on high poly meshes for normal rendering, but it's a little trickier to deal with the tracing and such, at least in D3.

Posted

Looks much better man, why don't you try it in the engine itself? In a level with lighting coming from at least 3 spots! :)

btw, thanks for the link, it was exactly what I needed!

Posted

Using renderbumpflat for my stuff too. Only thing that sucks is that you can't render bigger resolutions then your monitor has.

Did some random textures for RTH a few months back. (D3Edit shots)

bl2as1s22.png

Highpolys:

66656666s65144664664sssb6.png

@HP: I'll tell you on ICQ how to normalmap the stuff.

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