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novo88

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  1. Hey thank you for taking a look at it and giving me some feedback, I really appreciate it! I never thought about the catwalk issue but it's an easy fix, I'll take a look at it. The ability to plant in the truck I thought was a fun thing to do, wasn't sure about it but yeah, it's probably too much. Finally, I think you might be right about the underground passage, because initially there was no fast and safe way for Ts to rotate from A to B because mid was too big, but that might not be the case anymore so I'll seriously think about removing it.
  2. Updated with many changes in the layout, especially mid and B site. https://steamcommunity.com/sharedfiles/filedetails/?id=1400852520
  3. I followed this tutorial and a little bit of Photoshop. https://developer.valvesoftware.com/wiki/Creating_a_working_mini-map Thank you! I playtested it last week and got some things to work on now, like making mid a viable option for Ts to push and fixing B site and building. I'm trying to work on the balance and avoiding some long angles too
  4. I got de_policeacademy to a stage I am satisfied with. In case you wanna check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=1400852520 Thoughts?
  5. Thank you for the feedback! I already fixed the textures issue, it wasn't packed correctly sorry. I've changed the layout on the mid and the elevation area many times, it hasn't really worked for me either but i'll try to join them and find a way to avoid having one long area crossing the map. I'll also take a look at the B site issue. Thank you again for taking the time to take a look at it, it's very useful.
  6. This is my first map and I'd welcome new feedback to keep improving it. There's still much work to be done especially in the inside areas but basic layout and textures are mostly done. https://steamcommunity.com/sharedfiles/filedetails/?id=1400852520
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