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About Rad
- Birthday May 30
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Steam
steamcommunity.com/id/the-rad/
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Twitter URL
twitter.com/ognjenradovic01
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Real Name
Ognjen Radović
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Job
Enviroment Artist
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Location
Belgrade,Serbia
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Website
ognjenradovic.artstation.com
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Rad reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Rad reacted to a post in a topic:
[CS:GO] de_Iris
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Rad reacted to a post in a topic:
de_mine.vmm (dev name)
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Rad reacted to a post in a topic:
[CSGO] Victoria
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Rad reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Rad reacted to a post in a topic:
[ CS 1.6 ] Lozo Maps by: LZO
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Rad reacted to a post in a topic:
[CS:GO] De_BigAssStatue
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Rad reacted to a post in a topic:
[CSGO] Victoria
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Rad reacted to a post in a topic:
Reddit CSGO Wingman Map Contest
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Rad reacted to a post in a topic:
[CSGO] Victoria
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Rad changed their profile photo
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leplubodeslapin reacted to a post in a topic:
Mapcore FACEIT Hubs
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Squad reacted to a post in a topic:
Mapcore FACEIT Hubs
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I want this to be a thing where map pool is changed every week, we would get some cool feedback and actually get to play our maps, but I don't think it will happen.
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This is looking really nice, good job! I am really interested about skybox terrain how did you make it?
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Wait you can reskin player model without breaking it?
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Maybe try to copy values from the original one?
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Those look so good, it would be cool if you can play with them.
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Mapcore's CS:GO Mapping Contest 2017
Rad replied to Mapcore's topic in Mapcore's CS:GO Mapping Contest 2017
Do you mean 10th January 2018, by the way, it was a good decision and now I may have time to enter. -
gav reacted to a post in a topic:
What I'm Working On
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Harry Poster reacted to a post in a topic:
Tangerine
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It is broken for everyone, including myself.
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@FMPONE Since you are good with Face IT you should try to talk with them and ask them if they can add it to their map pool when you release it.
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blackdog reacted to a post in a topic:
What I'm Working On
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It is still in the greybox, so you might get a feeling that it is depressing he will probably add much more colors when he starts detailing.
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El_Exodus reacted to a post in a topic:
What I'm Working On
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Gooby reacted to a post in a topic:
What I'm Working On
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FMPONE reacted to a post in a topic:
What I'm Working On
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FMPONE ruining everyone's motivation since 2012.
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FMPONE reacted to a post in a topic:
What I'm Working On
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Aurora makes it perfect, I love the design, outside areas are vibrant, but some inside areas arent which will make for "depressing environment", also too much "stain/wear" on some props especially on that box that you used multiple times in the level.Some inside areas are bit dark, would be happy if you brightened it a bit. Mid has visually too much going on especially on the sides (rockets sticking out) I would simplify it, also the valve on A bomb site might cause all problems. Overall you have pushed Source Engine limitations again, and I think this is your greatest project ever, hope we will see it on Major soon.
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Yeah but even with them, it's really hard to locate your enemy plus 3 layers on top of each other makes it impossible.
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How do you make those heatmaps?
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Map is looking great,detailed,polished and everything ,but it doesnt feel like a real place ,many buildings are architecturally wrong. I have seen wrong use of some textures and props,you need a story for your map,and strong theme,you can mix old and new but not this way. Too many props,remove most of them,reasons optimization and gameplay. If someone asked me where is your map taking place,is it nuclear facility,factory i wouldnt be able to tell from screenshots. Overall you have a talent,did a great job in some parts but you need to rethink some things.
