Hey guys, I'm asking myself this question for a few days now; Is it worth it for a level designer to learn how to make concept art?
'Cause, you know, usually, you make your 2D layout of your level and you draw a quick sketch on a piece of paper to give you an idea of what it will look like and them you build something in whiteboxes. And if you have a concept art to refer to, it comes from a concept artist.
But what if you don't have a concept artist in your team? You search references on the internet? Is that enough to share your thoughts and vision?
Of course, it's always good to have another skill, but the matter is time. Wouldn't it be quicker to build a level in whiteboxes? But isn't it easier to communicate on what you're going to do with a concept art you've done?
Tell me what you think.