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Everything posted by TheOnlyDoubleF
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Ha Long Bay style - Far Cry 3 Map/Environment
TheOnlyDoubleF replied to TheOnlyDoubleF's topic in Level Design
It seems that you can't publish a solo map to the community, the tool is only to create multiplayer maps. So you can create a solo map but, as we did, you have to play it directly in the editor. I haven't played a lot to the multiplayer ( as there were noone on it) but it wasn't that good and i've never seen a community map running. But the community looks pretty active so there's probably a lot to look at. -
Ha Long Bay style - Far Cry 3 Map/Environment
TheOnlyDoubleF replied to TheOnlyDoubleF's topic in Level Design
It's a solo map blackdog, like it could have been in the main game (lol) -
This is the full video
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Ha Long Bay style - Far Cry 3 Map/Environment
TheOnlyDoubleF replied to TheOnlyDoubleF's topic in Level Design
Added a new video that shows an overview of the map and its evolution -
Titan Kacper
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Keep looking at this screen. I see rainbows everywhere now
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Hey guys, I'm quite interested hese days by CTF maps and i'd like to see how they are created etc. But I can't find very precise design process for that kind of maps while there plenty of these docs on TDM mode. I've find several CTF guides but they are pretty much oriented for the players and not for the desigers. SO, do you have any documentation on some CTF design process? Here's what i have right: http://www.theoryofgaming.com/capture-the-flag/ http://dannyquesada.weebly.com/home/level-design-101-corridors-capture-the-flag-map http://wiki.beyondunreal.com/Legacy:Mapping_For_CTF http://forum.minecraftpvp.com/t/ctf-map-designing-gameplay-and-common-flaws/52520
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Happy to read that This is good idea. We're brainstorming on the following opus so i'll propose it to the team
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Finisihed the first season of Daredevil. I had some doubts after the first few episodes, but now i can say that it's pretty awesome.
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Holy mother I want to play this
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I work on an Rogue-like FPS on UE4 and I have had to make low poly models for some weapons. Still working on this.
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Ha Long Bay style - Far Cry 3 Map/Environment
TheOnlyDoubleF replied to TheOnlyDoubleF's topic in Level Design
I made a little walkthrough video of the map with my noob skills. -
Ha Long Bay style - Far Cry 3 Map/Environment
TheOnlyDoubleF replied to TheOnlyDoubleF's topic in Level Design
Well, the map is finally finished! Remember, I made this with Ugui. Here are some screenshots. I'll make videos to show the creation steps and an another as a walkthrough. -
I'll be back at Eden Games this summer as game/level designer (intern)!
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Ok, so I got a call today. I'll be back at Eden Games in June!
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And by the way, the movie is selected for the "Quinzaine des réalisateurs" at the Festival de Cannes! This is gonna be awesome.
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Thx, at least, it seems that i already have plenty of opportunities for next year.
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Well, few of you may know that I've had two different interviews with two lead designers from Ubisoft Annecy known for multiplayers modes and stuff. Just got a call today and the answer is no. I'm quite disappointed but their reasons are understandable. I'm available for four months this summer and still got on year of study to do to get my diploma while she said that they are looking for someone to hire after the internship. And that's the big reason. 'Cause after that, she told they enjoy a lot talking to me and having me to discuss and that I was their favorite candidate. And she said "the mission and tasks we can give you this time are not to the height of what you can do. So it would not be that interesting for you considering you present level"... I can't believe it. So, she asked me to apply next year for my final year internship and may be get hired their.
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Oh waho ! Makes me want to buy this game just to try this level editor ^^
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Can't we make a Mapcore crew? Rockstar Social Club => TheOnlyDoubleF
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