StarD00d Posted August 12, 2007 Report Posted August 12, 2007 Guys, the following is my standard forum news post for this map. So dont wonder if it looks a little odd for the WIP forum. But I really appreciate any feedback you can give. The map is 99% complete, but it's still a beta, so everything can still be changed. I prefer to finish everything in the map for the first beta. So basically theres nothing left on my todo list. But I guess you will pull something out of the bag. I'm looking forward to it So here we go: Map Name: de_losttemple2 *beta* Author: StarD00d (d00ds.com) Release Date: 12 August 2007 Number of Spawn Points: 40 Info: This is the BETA version of de_losttemple2, the 5th map of d00ds.com following de_rush de_nightfever de_cpl_fire and of course de_losttemple / de_losttemple_pro. The temple, once a jewel of the mayan civilization, is located near a lake deep in the jungle. Beside the enemy forces you have to fight the mosquitos aswell. Smoke Grenades proved to be quite successful. Story: After the discovery of a very well hidden secret inside a forgotten temple archaeologists all around the world are eager for more discoveries. This time they are at the right place to look for but don't know it yet. They presume an entrance to a hidden chamber at spot A. However there is another entrance at spot B still undiscovered. A group of so called terrorists take their chance to make some quick profit. Little do they know there are special forces waiting in the area to turn the plan into a failure. Layout: There are three main routes in the map: to the left a small temple at the cliff, through the swampy water in the middle directly beneath bomb spot A and to the right through the ruinous main temple hall. All three routes have in common that after taking over the hot spots the terrorists can storm both bomb spots. There is no specific A route or B route. However the counterterrorists can use three short routes to switch between A and B. The map supports 40 spawns. As always the map includes lots of custom textures, models, skybox and even sounds. Screenshots: 01 - The water route in the middle (T side) 02 - The main temple hall 03 - The wooden bridge connects to A 04 - The small temple at the cliff route 05 - The small temple from the inside 06 - River and waterfall at the exit of the main hall 07 - Entrance to the main temple hall (T side) 08 - The hot spot of the cliff route 09 - Bomb spot A 10 - Bomb spot B 11 - The temple gate is guarded by serpent head statues 12 - The temple hall could use some restoration 13 - T Spawn 14 - Lost Temple - The Movie ? 15 - The overview Performance: Despite the use of numerous vegetation models performance turns out very well. 3 GHz Radeon 9800 runs on 120 fps average and 95 fps for the worst spot. For comparison the same system at dust2 runs on 110 fps average and 85 fps for the worst spot. Download: Map incl. Nav-File: http://files.ingame.de/counterstrike/maps/css/de_losttemple2_beta.rar Contact: Please send us bugs & comments to c o n t a c t @ d 0 0 d s . c o m (remove the spaces) Please feel free to host the map for download or on your gameserver. Original download @ http://d00ds.com Quote
Skjalg Posted August 12, 2007 Report Posted August 12, 2007 The first thing I noticed was how fucking annoying it was that the screenshots you posted automatically resized my browser, luckily for you your map made me smile.. It's looking great! Very nice job.. Will you ever consider donating the custom content to the PVK2 mod? Quote
Grinwhrl Posted August 12, 2007 Report Posted August 12, 2007 Nice classic style map, like the new aztec feel, lots of custom stuff to. Quote
Minos Posted August 12, 2007 Report Posted August 12, 2007 I like it a lot, it's obviously based on de_aztec, however it looks refreshing and solid. Maybe you should consider polishing the snakes heads up because they look pretty bad if you ask me. Good job on the custom content Quote
hessi Posted August 12, 2007 Report Posted August 12, 2007 yeah nice custom content. sadly counter-strike is a crappy game that in my honest opinion doesnt make fun at all :X Quote
e-freak Posted August 12, 2007 Report Posted August 12, 2007 Nice map - aztec scenario is refreshing. Quote
ifO Posted August 12, 2007 Report Posted August 12, 2007 Very nice, this is wasted on CS:S, find a mod for it Quote
Skjalg Posted August 12, 2007 Report Posted August 12, 2007 Very nice, this is wasted on CS:S, find a mod for it Thats what I thought too... Do the right thing and supply PVK2 mod with much needed custom maps instead Quote
FrieChamp Posted August 12, 2007 Report Posted August 12, 2007 Very nice, this is wasted on CS:S, find a mod for it Hostile Intent Mapper Quote
ifO Posted August 12, 2007 Report Posted August 12, 2007 I'm not suggesting HI lol, it really wouldn't fit, but yeah PVK, why not? Quote
StarD00d Posted August 12, 2007 Author Report Posted August 12, 2007 Actually I checked PVK2 a few weeks ago and was thinking, damn that mod could use a cool temple map but I want my army of drunken parrots in the game I really dont like your CS bashing, sure some players can behave strange but thats a matter with every huge community. Personally I dont like DoD, cause every map uses the same theme and I'm really not a fan of WW2 scenarios. I've seen it done 1000 times, hard to get excited by it nowadays. But despite that fact I dont bash DoD. It's a game that has a community who enjoys it, so they got their point. Same applies for CS. I updated 4 screenshots. The new ones are: 09 - Bomb spot A 12 - The temple hall could use some restoration 13 - T Spawn 14 - Lost Temple - The Movie ? Quote
Skjalg Posted August 12, 2007 Report Posted August 12, 2007 Actually I checked PVK2 a few weeks ago and was thinking, damn that mod could use a cool temple map but I want my army of drunken parrots in the game Why want drunken parrots, when you can already use the parrot as a weapon ingame in beta 2.0 of pvk2 Quote
KoKo5oVaR Posted August 12, 2007 Report Posted August 12, 2007 Make it for PVK II dude, this is the right choice Quote
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