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Posted (edited)

Workshop

I plan on making a map set on Gibraltar, up the mountain. Mainly inspired by the COD WW2 map set there, but in a modern-day setting. I planned on converting one of my old layouts for this theme a while ago but since that never went anywhere, I will now be starting over with a new layout and just taking the best ideas of the old one.

I plan on integrating the theme deeply into the level design. My current idea is to make one of the bombsites based around the round shape of an artillery position with a massive gun above the playspace. The level will also include parts of the famous underground tunnels on Gibraltar.

A little mood board:

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Edited by T-Rexer
added workshop link ontop
  • Vaya changed the title to Stronghold
Posted (edited)

Welcome to Gibraltar!  🇬🇮

Today we are releasing the first version of de_stronghold, a 5v5 defuse map set on the rock of Gibraltar. Fight between the historic castle fortifications and the WW2 military bunkers, all connected by Gibraltar's famous tunnel network.

All feedback is welcome and we will be iterating on this layout throughout the next weeks leading up to the Faceit Hub placement in Batch 3.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3262011327

Team: @Squidski, @Haaselh0ff and @Kale

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Edited by T-Rexer
  • 5 weeks later...
Posted
Spoiler

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The showcase in the video is off the map in the 12.07.2024 state.

Hey guys!
I've taken a look at your map. I see four amazing mappers with huge experience working on the project. You can state that easily by looking around the map. The picture is slowly painted. I've made a showcase video for it! Hope it is useful! 


Like a few other castle/medieval maps it reminds me of the game Chivalry 2 , but aside from others I've seen this has modern features inside it. Canons for example. WW2 mixed in a Stronghold island castle. Amazing! I thought I'd seen your old project as well. But I might be wrong! 

Spoiler

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Stay safe and stay mapping!
#MRTRN

 

  • 3 weeks later...
Posted

Small update for the Mapcore Hub players this week: After 10 games I played, it was obvious that B site was a little too hectic and cluttered with cover, which led to the feeling that it felt quite small in places and you did not know where to play from. To address this, I made some changes to the cover there as can be seen below. Also added a crate in CT spawn as some fights happened there in retake situations.

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  • 6 months later...
Posted

The map is very good. Clean visuals, good angles.
Only thing for me was that I was confused by the small half-open doors, was distracting and a bit frustrating to see a corridor or a room behind that I can't access (but as an artist I understand why it's like that haha)
Good job guys, I believe in your project :)

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