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T-Rexer

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Everything posted by T-Rexer

  1. We started working on a new map for Danger Zone a while ago and it is now in a state where it is playable, yet far from being finished. The map is set in Tuscany, Italy and is a departure from the usual toned down visual style of Danger Zone map to something more vivid and vibrant. We will try to make it quite colorful and unique compared to all other Danger Zone maps. The team working on the map consists of Squink, Squidski, Hasselhoff, Seth, Slimek, Quoting and T-R3x3r. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2403831979
  2. dz_Frostbite has been officially added to the game as part of Operation Broken Fang http://counter-strike.net/brokenfang
  3. Frostbite Update 4-7 We have continued to remake pretty much the entire map and this time we took on the ski lift buildings :D. The old and blocky buildings were replaced with completely new ones that not only look much better but should also offer more unique gameplay possibilities. Patch notes: [General] - Remade ski lift buildings for improved gameplay and visuals [Ski Slopes] - Adjusted ski flags and color coded each slope [Town] - Remade the centerpiece statue [Radio] - Fixed railing collision and clipping [Misc] - Mo
  4. Frostbite Update 3 We could finally update frostbite today with an update that has been long in the works, but was delayed due to the wingman contest. It is now finally out and it’s a big one! We addressed a lot of the feedback from the start that everything looks a bit too similar, therefore we redesigned parts of the map with new buildings and structures that better fit into the environment. Additionally, we fixed tons a small issues and improved gameplay with more cover in open areas and finally fixed the drones on the workshop version of the map! I would say the map is
  5. T-Rexer

    Calavera

    Calavera It's Dia de Muertos in San Miguel de Allende, Mexico - but a group of terrorist rebels are having none of it. Can two lone counter-terrorist agents stop them? Made for the 2020 Source Engine Discord Wingman Mapping competition. Layout and Design - T-R3x3r Art and Design - Squinky Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2242472711 Radar: Screenshots:
  6. Frostbite Update 2 We updated Frostbite today. This update mostly focuses on bug fixes but we included some gameplay changes too. Fingers crossed that we can publish a big update in about two weeks with lots of gameplay improvements - that is if we manage to compile the map Feel free to leave feedback for this one. Patch notes: [General] - Tweaked weapon spawn positions to prevent bad clipping - Adjusted snow on buildings - Adjusted map boundary rock formations and clipping - Changed some map location names [Village]
  7. Frostbite Update 1 We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update. Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find. Patch notes: [General] - Improved performance (up to 20%!) - Reworked lighting for better contrast between in- and outside areas. - Added fences/rock cliffs to areas where the map boundaries we
  8. Hey @Wintrius , thanks for the feedback. I definitely agree with almost everything you said. The repetitive buildings and interiors can be addressed, though it is not that easy to make it vastly more detailed for optimization reasons, but I agree that areas are very empty. We will address all of that through updates in the future.
  9. The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing? A community Danger Zone map created by: Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259
  10. Published the WIP layout: https://steamcommunity.com/sharedfiles/filedetails/?id=1767159843 Areas like T spawn and B are very rough right now. Mostly for timing reasons
  11. Added Sirocco to the downloads for anyone interested
  12. That’s sucks to hear. I really enjoyed Austria and still think that the mid building is a amazing way of not having a classic mid. So do you plan on working on a new map any time soon?
  13. This looks really promising, would like to test it out right now.
  14. T-Rexer

    [Wingman] Turnpike

    The competition will be really close with all of these high quality maps
  15. Blacksite Danger Zone map decompiled: Hammer will not run very smooth with this map! https://www.dropbox.com/s/54xq50stuexq0rd/dz_blacksite.vmf?dl=0 Sirocco Danger Zone map decompiled: Prop scaling on the oil pipes is wrong! https://www.dropbox.com/s/adhxouhualsksk4/dz_sirocco.vmf?dl=0
  16. T-Rexer

    Eternity

    Thank you for the feedback, I guess we have to work on the lore a bit more :D. The gameplay problems will be addressed in an update before the deadline.
  17. T-Rexer

    Eternity

    Please mention them. We want to gather as much feedback as possible before the contest deadline.
  18. T-Rexer

    Eternity

    We did that to show the cave, because Squinky thought it looked nice.
  19. T-Rexer

    Eternity

    High above the world in a lost mountain, a dormant volcano begins spewing out a mysterious liquid. Arcas Industries immediately claims ownership, but what are their nefarious intentions? And more importantly, can two lone terrorists stop them? This map was made for the 2018 r/CSMapmakers Wingman Competition. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1575910876 Art and Design: @Squinky Layout and Design: @T-Rexer
  20. yea, our tastes seem to be quite different
  21. Timings are not at all like the normal version. To Nuke, I have not played it a lot, but I was suprrised how well it plays with the reworks. Not perfect either, but at least for me way more enjoyable than inferno.
  22. Pit? Apartments? Headshot angels. Crates on the side are just head peeks. Might be just me, but that’s not really fun to play
  23. I have to disagree with you there, at least on the map part. Rialto is awful and not fun at all imo. So many spots where you can be as a CT, the path around the apartment seems useless. In addition, Inferno is the worst of the de_ maps turned wingman map. It is horrible as a T and the timings are just really unintuitive. In addition it has all of the problems that de_inferno has on A side. You are right about the bomb thing. Planting is very rare and not really useful. The economy is something that can be debated over, but it’s not perfect in wingman. Definitely better than in hostage.
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