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Squidski last won the day on January 17

Squidski had the most liked content!

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About Squidski

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  • Birthday 07/07/1999

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  • Real Name
    Quinton Swenski
  • Location
    Indiana, United States

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  1. Squidski

    de_gongji assets

    Hey all, since we didn't get top 10 in the contest, probably gonna call it quits for this map for now. So we're gonna release all the assets. I've included a txt file with this stuff, however in short: 1. Use these assets at your own risk (some are bad and were made early on when I/we were still learning) 2. When using, give credit to the de_gongji team 3. Please don't use this stuff for commercial purposes. If you would like to, then contact me directly. https://drive.google.com/file/d/12ZxgaeVz2Jd0SQ7GxyI9p-LpT3JObze9/view?usp=sharing I hope you guys can make some cool stuff!
  2. Today we're releasing Gongji. Check it out and let me know if you find any bugs! https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028
  3. Nope, I use Blender and I know several other people who do too. There are literally dozens of us
  4. Posted today one of the last updates before the deadline, check out the Workshop Page Or, just look at this image of A site
  5. With just over 2 weeks left, I figured I'd show off some areas/angles that haven't gotten a lot of love recently (train cars will have windows don't worry)
  6. @Zanek184 Yep, at the moment I'm going through the method of trying to get the aesthetic down before worrying about visibility, and then when an area is basically done focus on where visibility needs improved. I feel like it will make a better-looking end product, and stay more true to the original design.
  7. Hey guys, I just realized that it's been a while since I've updated this. Just to let you know, we are still working hard and plan to have at least something by the contest deadline. Here are some images
  8. Pretty proud of what we've accomplished so far here. Still a bit of a ways to go, hope we can wrap everything up we'd like to before the deadline! (Obviously still WIP!)
  9. Sneak peek of some progress so far in mid. If you're curious, the arch on the right side is using UnlitGeneric because I was testing with it. Hope to have at least a base version done soon.
  10. This is literally the first version of me applying textures to this hallway so it means nothing
  11. Alright gamers, here's what we're going with into the detailing stage. Thanks for testing.
  12. The layout is definitely still an early WIP, so thanks for your feedback!
  13. Thanks to @ZooL for providing the custom model bases so that we could modify them for Gongji!
  14. Very early sketch of our potential layout. A site being a small outdoor plaza with potentially a small event stage, mid being the actual heart of the night market, and B site being part of the local metro station (with skylights in it). We'll see how it evolves over time.
  15. This bomb defusal map is made in collaboration with @SethTooQuick and @JackT. The primary theme of this map is a Chinese night market and its immediate surrounding areas (obviously taking place during night). Starting off with a few of our potential references so you can get the idea of what we're going for here. More updates to come. Greybox Link: steamcommunity.com/sharedfiles/filedetails/?id=1764994203 Current Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028 (Judge this one plz)
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