seedee Posted December 18, 2019 Report Posted December 18, 2019 (edited) The following is just WIP content. Skip to the map release post here https://www.mapcore.org/topic/23889-cs16-dust-2-2020/?do=findComment&comment=463281 I've always wanted to make my own dust2 clone with new textures and details, so I'm making this for the 20th anniversary of the game. I'm also making a seperate version of the map for my friends who run a server, and they want me to add new connectors. I would appreciate feedback to make sure it's balanced properly. Here's what I made so far: I added stairs from CT spawn to short A (https://imgur.com/lHcu8pI). This would give CTs easier mid control, which is why I have opened the double doors from outside B tunnels to top middle (https://imgur.com/6nlaWdX). I'm considering adding a connector from T spawn to the new tunnel I've made so Ts can access top mid faster, then close off the other doors leading to outside tunnels. You can also get to B site from lower tunnel with these new stairs (https://imgur.com/eCe28XW). CTs will now be able to see into lower tunnel from short. These windows have been opened (https://imgur.com/8l2Ss1T) (https://imgur.com/hXbLbQ5). Door from short A (https://imgur.com/cciYw11) leading up to a new window room (https://imgur.com/dN6jS7U) (https://imgur.com/6OulXo2). You can also get to the room from a side door on long A. (https://imgur.com/TRa0NdL) (https://imgur.com/i0ioZtS). Edited March 14, 2021 by seedee poLemin, Interfearance, D3ads and 4 others 7 Quote
Radu Posted December 18, 2019 Report Posted December 18, 2019 That's a pretty good looking dust2 version. Won't comment on the layout changes, but I was hoping the csgo team would make a return to this particular look with the revamped dust 2 Interfearance, Klems and seedee 3 Quote
Interfearance Posted December 27, 2019 Report Posted December 27, 2019 Imagine playing On 12/18/2019 at 4:43 AM, Radu said: That's a pretty good looking dust2 version. Won't comment on the layout changes, but I was hoping the csgo team would make a return to this particular look with the revamped dust 2 I was hoping for something like District. God damn that map had a vibe. seedee 1 Quote
fewseb Posted December 27, 2019 Report Posted December 27, 2019 1 hour ago, Interfearance said: Imagine playing I was hoping for something like District. God damn that map had a vibe. Is that not just the same theme as the original CSGO dust2, there's only so far you can go with the war torn middle eastern city theme. Quote
seedee Posted February 23, 2020 Author Report Posted February 23, 2020 (edited) Hello again, I've made some more progress on the map. There is a new connector to the doors at the top of middle coming out of T spawn. The second door leading to outside B tunnels has been closed. I've also closed one of the windows on A for balancing purposes. Here's an overview of the map so far. Old routes are marked in red, new routes are marked in cyan: AllocBlock is 51/64, so I'd say it's about 80% completed. I want to pack in as much detail as possible before I finish optimizing visiblility. Here are some pics: Edited February 23, 2020 by seedee Radu, Interfearance, Vaya and 10 others 11 2 Quote
leplubodeslapin Posted February 23, 2020 Report Posted February 23, 2020 Nice funky layout ! And it looks really cool :)) seedee and Interfearance 2 Quote
Radu Posted February 23, 2020 Report Posted February 23, 2020 Yeah, this is fucking dope Interfearance, Lizard and seedee 3 Quote
seedee Posted February 24, 2020 Author Report Posted February 24, 2020 A small change from that hideous white box somewhere behind the cliffs. Quote
blackdog Posted February 24, 2020 Report Posted February 24, 2020 This is impressive, pushing Goldsrc to the limit… I would only argue with the draping in B, the poles are too in the way of Ts rushing out of tunnels, and the Egyptian symbols seem out of place. Tunnels is a bit too dark. seedee 1 Quote
seedee Posted February 24, 2020 Author Report Posted February 24, 2020 5 hours ago, blackdog said: This is impressive, pushing Goldsrc to the limit… I would only argue with the draping in B, the poles are too in the way of Ts rushing out of tunnels, and the Egyptian symbols seem out of place. Tunnels is a bit too dark. I just love torturing old game engines! Just checked the original dust 2, and I'm surprised by how bright the tunnels actually were. Thanks for bringing this to my attention. As for the poles, they won't cause issues with collison. Interfearance 1 Quote
Mitch Mitchell Posted February 26, 2020 Report Posted February 26, 2020 On 12/27/2019 at 4:43 AM, fewseb said: Is that not just the same theme as the original CSGO dust2, there's only so far you can go with the war torn middle eastern city theme. I think you'll find the original basis for the map was Morocco, which although is close to the middle-east, it's north-west African coastal area. Quote
fewseb Posted February 26, 2020 Report Posted February 26, 2020 3 hours ago, Mitch Mitchell said: I think you'll find the original basis for the map was Morocco, which although is close to the middle-east, it's north-west African coastal area. The original CSGO dust2 was not set in Morocco, it was very clearly going for the "Iraqistan" vibe as evident by the mosque on dust 1 and the various signs and graffiti in arabic across both maps. Also why they used the IDF as ct models. Mirage is also based off Morocco and on that map they used frensh and arabic to get they point across, but also didnt use the IDF as their ct models. Current CSGO Dust 2 is very clearly base on Morocco. Quote
Mitch Mitchell Posted February 27, 2020 Report Posted February 27, 2020 On 2/26/2020 at 7:13 PM, fewseb said: The original CSGO dust2 was not set in Morocco, it was very clearly going for the "Iraqistan" vibe as evident by the mosque on dust 1 and the various signs and graffiti in arabic across both maps. Also why they used the IDF as ct models. Mirage is also based off Morocco and on that map they used frensh and arabic to get they point across, but also didnt use the IDF as their ct models. Current CSGO Dust 2 is very clearly base on Morocco. We might be talking cross-purposes here, but I've re-read your original comments and I think I have confused what you wrote with something else somehow. Apps for the misunderstanding. The original map of de_Dust2 going back to the very first iteration is based on Morocco. Quote
fewseb Posted February 27, 2020 Report Posted February 27, 2020 2 hours ago, Mitch Mitchell said: very first iteration is based on Morocco. Not even close, the Original dust was based off screenshots for one of the versions of TF2. Which itself was based of a generic middle eastern theme. Quote
Mitch Mitchell Posted March 8, 2020 Report Posted March 8, 2020 On 2/27/2020 at 11:50 PM, fewseb said: Not even close, the Original dust was based off screenshots for one of the versions of TF2. Which itself was based of a generic middle eastern theme. I've looked into this at length now, and cannot find anything to support the idea that De_Dust2 is located in the middle-east, but on the other side of Africa. Quote
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