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Vanx

de_celtic

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Jipp, it is very clean compared to the standard of user-maps today, there has to be some fine-tuning. Only Yanzl seawater and the battleship are the skybox, will add some islands maybe. @FMPONE  My girlfriend was not amused, but that is another story.

Edited by Vanx
correction

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23 hours ago, Vanx said:

In the year 2001 I published the map de_celtic for Counter-Strike 1.6

That would be Counter-Strike 1.1 :dance:

welcome back; nice to see the progress made since you first posted the wip on mapcore.

Hope you get hooked back on mapping and level design after all these hiatus years; good luck :)

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Some of the modern additions to the castle, like window in last shot, seem a bit off, from what i've seen, when they alter an historic landmark, they make the addition stick out a lot. I would consider either keep the opening but making it look like work in progress, or like make the whole corner of concrete, as if they had to fix it due to structural damage. Our wind back to how it would have looked originally when the castle was built. 

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You're right. All this is very ugly - but wanted. The idea behind it is that a financial lobbyist pervades his wishes without respecting the history of the castle. Unfortunately, the explanation of the story has disappeared from my workshop page. As well as the thanks to tophattwaffle and yanzl.
I'm not sure if I deleted them during an update or if anyone from steam did that cause they dislike the story. Is that conceivable? If not, I will reupload the text.

The Story: The hacker group "Free money for all"  (FMFA) is about to change the gobal financial system. A Special force team gets the order to secretly launch missiles from an old castle (property of a financial lobbyist) to destroy their main server.
 

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