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Vanx

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Everything posted by Vanx

  1. Wasnt it promised for all participants to see their score? So sad, that this feetback is not given for the hard work of everyone.
  2. Congrats to the winners. I might remember it wrong, but wasnt it promised for all participants to see their score. I am interested in mine
  3. Wow, impressing work. Small feedback: You can fall from the cliffs, still not clipped, but U might already know that
  4. Played it a few times now with bots, my favorite along with swamp from the visual/style-aspect. An eyecatcher, congrats.
  5. On the other hand: Original Places look like your map
  6. A fine piece of work, imho it suffers a little bit from beeing a "one-color-map". But thats good for visibility
  7. Played it and like it. But it might have worked better without being an abandoned park. Could have been more atmospheric as a lost temple area with a magic sky inside. But nevertheless I see a great work done with a lot of love and knowledge.
  8. Only one picture shows how much work an creativity has gone into this one. Love it.
  9. looks great, like the lightning and athmosphere
  10. like the textures, the props, like everything. Cant await to play it
  11. Was a nice playtest, like the coke points.
  12. Seems that there are some bugs inside (missing props and textures), just download it from the playtest submission sheet, maybe your able to fix it before the playtest https://steamcommunity.com/sharedfiles/filedetails/?id=1849852026
  13. Thanks a lot, many cool Ideas and stuff to think about. Will aks for a playtest at discord
  14. Have fun and drop me a note for improvements https://steamcommunity.com/sharedfiles/filedetails/?id=1879584567
  15. playable version in the steam-pipeline
  16. Well, the villa is placed on Mount Maunganui, with best beach of the world. Never seen a place like that. The villa is the Palevsky House, Palm Springs. So far it works fine, cause A is underground. Will release a playable version soon.
  17. I like it, a lot of work has gone into this one
  18. I is allready a skydome made with blender. The dome covers the skybox and not the playable area and consits of two parts. The upper part has a material with "$translucent" "1" on it, so the sun sprite is still visible. The lower part has a material with "$alphatest" "1. This avoids z-fighting with the reflecting water-square of the skybox which is a fake water (refract shader). U may ask, what the heck, a skydome should cover the playable area. True. But with my solution I can let a plane fly in the skybox that disapears in the clouds. Thats cool. Your 2nd remark: I have carefully planed the layout on paper, over and over again. At one greybox-point I have started to texture it. Was it a good idea? It pushes my creativity to a higher level and now the layout is done. Risk: High. Cause if playtesting now shows weaknesses a lot of more work has to be done.
  19. Nope, this car is far above my modeling abilities. And here is the layout. What you cant see are the routes inside the building (red/green dots) and the basement, which also has full routes to reach A (and also B), marked with Pink dots. Vertical levels in this map are: basement, buildung/ground and roof.
  20. Iike the setting as shown in the reference picture
  21. I like the design and the textures. Go on with this one!
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