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Posted (edited)

Classic Offensive is an in-development community-made mod for Counter-Strike: Global Offensive. CO aims to bring Counter Strike back to its roots with completely remade classic maps, character models, and weapons that hearken back to their original versions while also keeping many of the improvements that CSGO has made.  Classic Offensive was successfully Greenlit by the community and will see a free Steam release in the future.  Since its initial ModDB release, the team has expanded, and nearly everything has been rebuilt from the ground up.

Support and Follow Our Development

We post development updates on our Twitter and Reddit.

You can also support us on Patreon.

Join us on our Discord server.

We are currently looking for more developers!

We are in need of skilled mappers and modelers.  Feel free to send me a message here on Mapcore if you are interested in assisting in CO's development!

Map Previews

I'll keep this section up to date with some of the pictures I'll post further on in this thread.

de_train_csco Preview (created by Quoting)

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de_nuke_csco Preview (created by Quoting)

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de_inferno_csco Preview (created by poLemin)

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fy_poolday_csco Preview (created by Quoting)

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fy_iceworld_csco Preview (created by Quoting)

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Edited by SlothSquadron
  • 4 weeks later...
Posted (edited)

I thought I'd update this thread with some more of our recent work.  We've recently shown off progress on our versions of Inferno and Poolday in our weekly devlogs I post on our Twitter.  

fy_poolday_csco Preview (created by Quoting)

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de_inferno_csco Preview (created by poLemin)

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de_nuke_csco (created by Quoting)

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Edited by SlothSquadron
Posted
11 hours ago, text_fish said:

Out of interest, has Valve approved the use of CS:GO art assets such as the infernew doors, or is there a plan to replace them before release?

Valve have said we are free to use any content from their games as long as Classic Offensive is free, requires CS:GO, and does not appear to be officially endorsed by them. Their only main concerns were brand confusion or profiting from a modification, the majority of which is still their creation. For example, we cannot use the "Counter-Strike" name or logo. The maps in the mod will use assets almost entirely from Global-Offensive. Of course, we must also follow the Steam User Agreement so no exe/dll edits from Vanilla CS:GO. Hope that clears things up.

  • 1 year later...
Posted
6 hours ago, Mamorex said:

fy_pool_day and fy_iceworld looks cool; what is the chance that they will become available for CS:GO (CO) after all these years?

They're both planned for CO's release, they only need a second pass.

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