Jump to content

Recommended Posts

Posted (edited)
On 6/7/2016 at 9:44 PM, RedHawk said:

Update from today:

745_screenshots_20160607223532_1.jpg

AAAAAAAAAAAAAAAAAAAAAAAAH

Edit: One isn't carve tool.

Edited by Wrakke
Posted
2 minutes ago, Wrakke said:

That there is three domes made with the carve tool. THREE. WHAT ARE YOU DOING? AAAAAAAAAAAAAAAAAAAAAAAAH

Only two, I said that I´d be using only two. The one on the left is an arch with a flat wall on the back.

Posted
Just now, RedHawk said:

Only two, I said that I´d be using only two. The one on the left is an arch with a flat wall on the back.

Two uses of the carve tool is two uses too many. Isn't the arch on the left made with the carve tool too though? Looks like it.

Posted
Just now, Wrakke said:

Two uses of the carve tool is two uses too many. Isn't the arch on the left made with the carve tool too though? Looks like it.

M8, chill. The game is still running at 300fps (which is my max) when looking straight at them. I still have to tweek them a bit though too, and will certainly will have to work on the optimization when I need to.

The arch on the left is made choosing the "arch" option when creating a block.

arch.jpg

Posted
2 hours ago, RedHawk said:

M8, chill. The game is still running at 300fps (which is my max) when looking straight at them. I still have to tweek them a bit though too, and will certainly will have to work on the optimization when I need to.

The arch on the left is made choosing the "arch" option when creating a block.

arch.jpg

You do realise that it's running at 300 fps because there's barely any brushwork there to begin with. No props, no textures, nothing. Of course it's going to run well, there's not much there!

Once all the detailing comes into place you'll realise how much those domes are going to affect your map. If you're so adamant on keeping the domes, I say go for it, but you will eventually realize why it's a bad idea and will probably scrap them in due time. 

Posted

considering many interesting areas to rome, why is this open area what you want to recreate in particular?

perhaps a mix of the more modern streets opening up to historical sites that fit in csgo gameplay (not too open)

Posted
5 hours ago, Plat said:

You do realise that it's running at 300 fps because there's barely any brushwork there to begin with. No props, no textures, nothing. Of course it's going to run well, there's not much there!

Once all the detailing comes into place you'll realise how much those domes are going to affect your map. If you're so adamant on keeping the domes, I say go for it, but you will eventually realize why it's a bad idea and will probably scrap them in due time. 

 

1 hour ago, Logic said:

If an entire forum dedicated to mapping is actively trying to make you stay away from the carve tool you should probably take their advice :) 

Okay, I see why most people don't like the varve tool, it leaves air of geometry which is hard to see through. I will keep the domes however, at least until I start seeing performance drops which I will then work on the domes tobhabe them better optimized

3 hours ago, otoya said:

considering many interesting areas to rome, why is this open area what you want to recreate in particular?

perhaps a mix of the more modern streets opening up to historical sites that fit in csgo gameplay (not too open)

I'm mostly gonna center on this area. It will not be so open as you see in the pic, I have already been thinking of various ways to make it a closed map. It won't be a 1:1 sketch of the real place.

Posted

Updates from today:

62a7a3c2e20bdffbc36c1012e2c9e22b.pngfe51c2d513321bbfe1896d3373aaba4d.png5aa2c69e746b60f7c557f493ae77766d.png00d4f6b95f86f43af0cf5b42dd37f7d5.pngbfb5c60727e2b4d40f55c16d8d434192.png2a333543db283e8eb9dc2e6629f3f606.png

Wooden planks can be broken.

 

I want to make A site and mid first, then release it on the workshop and whilst I´m making B, adjust A according to the feedback received.

Posted
3 minutes ago, RedHawk said:

Updates from today:

62a7a3c2e20bdffbc36c1012e2c9e22b.pngfe51c2d513321bbfe1896d3373aaba4d.png5aa2c69e746b60f7c557f493ae77766d.png00d4f6b95f86f43af0cf5b42dd37f7d5.pngbfb5c60727e2b4d40f55c16d8d434192.png2a333543db283e8eb9dc2e6629f3f606.png

Wooden planks can be broken.

 

I want to make A site and mid first, then release it on the workshop and whilst I´m making B, adjust A according to the feedback received.

Keep it up!

Posted
1 hour ago, RedHawk said:

Ohh, wow... that´s the 3rd best thing that´s happened to me today and possibly all year. Really makes me feel good to see that my favourite "map maker" commented here. Thanks a lot!

Keep working on the map and stay dedicated, more people will comment. Overall though, Rome is definitely a beautiful place in areas, I hope to see you follow through with the theme. 

Posted
42 minutes ago, Shibou said:

Judging form the screenshots posted in the Workshop I see some very longs sightlines there.

yep, still got to add a lot of cover and walls. This was just a quick "finish" to get it on the workshop. Hopefully get some feedback and place walls and cover depending on the feedback.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...