Guest Posted June 7, 2016 Report Posted June 7, 2016 (edited) On 6/7/2016 at 9:44 PM, RedHawk said: Update from today: AAAAAAAAAAAAAAAAAAAAAAAAH Edit: One isn't carve tool. Edited June 15, 2016 by Wrakke Quote
RedHawk Posted June 7, 2016 Author Report Posted June 7, 2016 2 minutes ago, Wrakke said: That there is three domes made with the carve tool. THREE. WHAT ARE YOU DOING? AAAAAAAAAAAAAAAAAAAAAAAAH Only two, I said that I´d be using only two. The one on the left is an arch with a flat wall on the back. Quote
Guest Posted June 7, 2016 Report Posted June 7, 2016 Just now, RedHawk said: Only two, I said that I´d be using only two. The one on the left is an arch with a flat wall on the back. Two uses of the carve tool is two uses too many. Isn't the arch on the left made with the carve tool too though? Looks like it. Quote
RedHawk Posted June 7, 2016 Author Report Posted June 7, 2016 Just now, Wrakke said: Two uses of the carve tool is two uses too many. Isn't the arch on the left made with the carve tool too though? Looks like it. M8, chill. The game is still running at 300fps (which is my max) when looking straight at them. I still have to tweek them a bit though too, and will certainly will have to work on the optimization when I need to. The arch on the left is made choosing the "arch" option when creating a block. Quote
Plat Posted June 8, 2016 Report Posted June 8, 2016 2 hours ago, RedHawk said: M8, chill. The game is still running at 300fps (which is my max) when looking straight at them. I still have to tweek them a bit though too, and will certainly will have to work on the optimization when I need to. The arch on the left is made choosing the "arch" option when creating a block. You do realise that it's running at 300 fps because there's barely any brushwork there to begin with. No props, no textures, nothing. Of course it's going to run well, there's not much there! Once all the detailing comes into place you'll realise how much those domes are going to affect your map. If you're so adamant on keeping the domes, I say go for it, but you will eventually realize why it's a bad idea and will probably scrap them in due time. blackdog and Shibou 2 Quote
otoya Posted June 8, 2016 Report Posted June 8, 2016 considering many interesting areas to rome, why is this open area what you want to recreate in particular? perhaps a mix of the more modern streets opening up to historical sites that fit in csgo gameplay (not too open) Quote
Logic Posted June 8, 2016 Report Posted June 8, 2016 If an entire forum dedicated to mapping is actively trying to make you stay away from the carve tool you should probably take their advice El_Exodus, JustFredrik, Squad and 2 others 5 Quote
RedHawk Posted June 8, 2016 Author Report Posted June 8, 2016 5 hours ago, Plat said: You do realise that it's running at 300 fps because there's barely any brushwork there to begin with. No props, no textures, nothing. Of course it's going to run well, there's not much there! Once all the detailing comes into place you'll realise how much those domes are going to affect your map. If you're so adamant on keeping the domes, I say go for it, but you will eventually realize why it's a bad idea and will probably scrap them in due time. 1 hour ago, Logic said: If an entire forum dedicated to mapping is actively trying to make you stay away from the carve tool you should probably take their advice Okay, I see why most people don't like the varve tool, it leaves air of geometry which is hard to see through. I will keep the domes however, at least until I start seeing performance drops which I will then work on the domes tobhabe them better optimized 3 hours ago, otoya said: considering many interesting areas to rome, why is this open area what you want to recreate in particular? perhaps a mix of the more modern streets opening up to historical sites that fit in csgo gameplay (not too open) I'm mostly gonna center on this area. It will not be so open as you see in the pic, I have already been thinking of various ways to make it a closed map. It won't be a 1:1 sketch of the real place. Quote
RedHawk Posted June 8, 2016 Author Report Posted June 8, 2016 Updates from today: Wooden planks can be broken. I want to make A site and mid first, then release it on the workshop and whilst I´m making B, adjust A according to the feedback received. Quote
FMPONE Posted June 8, 2016 Report Posted June 8, 2016 3 minutes ago, RedHawk said: Updates from today: Wooden planks can be broken. I want to make A site and mid first, then release it on the workshop and whilst I´m making B, adjust A according to the feedback received. Keep it up! RedHawk 1 Quote
RedHawk Posted June 8, 2016 Author Report Posted June 8, 2016 Just now, FMPONE said: Keep it up! Ohh, wow... that´s the 3rd best thing that´s happened to me today and possibly all year. Really makes me feel good to see that my favourite "map maker" commented here. Thanks a lot! FMPONE, Bevster and holiestcows 3 Quote
holiestcows Posted June 8, 2016 Report Posted June 8, 2016 1 hour ago, RedHawk said: Ohh, wow... that´s the 3rd best thing that´s happened to me today and possibly all year. Really makes me feel good to see that my favourite "map maker" commented here. Thanks a lot! Keep working on the map and stay dedicated, more people will comment. Overall though, Rome is definitely a beautiful place in areas, I hope to see you follow through with the theme. RedHawk 1 Quote
RedHawk Posted June 9, 2016 Author Report Posted June 9, 2016 As I said, I mostly finished both mid and A site. Here it is on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=700501278 I still need to add cover though, but I´d like to take some feedback on which parts of the map it´d be best to add cover. Quote
Shibou Posted June 9, 2016 Report Posted June 9, 2016 Judging form the screenshots posted in the Workshop I see some very longs sightlines there. Freaky_Banana 1 Quote
RedHawk Posted June 9, 2016 Author Report Posted June 9, 2016 42 minutes ago, Shibou said: Judging form the screenshots posted in the Workshop I see some very longs sightlines there. yep, still got to add a lot of cover and walls. This was just a quick "finish" to get it on the workshop. Hopefully get some feedback and place walls and cover depending on the feedback. Quote
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