Yanzl Posted May 25, 2016 Author Report Posted May 25, 2016 (edited) On 25. 5. 2016 at 7:43 PM, Dosentti said: I have checked the "save last selected game". Anyways it's not so big deal. One other thing that would be small but great thing is that program would automatically suggest the name for the .vmt file. It could be the same name as the base .vtf has. Can you try opening the editor, selecting the game, and then closing and reopening it? CS:GO supports all the parameters in the editor, but some of the older games might not. I implemented the suggesting vmt name along with some bug fixes in next update. Edited December 19, 2016 by Yanzl Dosentti 1 Quote
Dosentti Posted May 26, 2016 Report Posted May 26, 2016 11 hours ago, Yanzl said: Can you try opening the editor, selecting the game, and then closing and reopening it? I implemented the suggesting vmt name along with some bug fixes in a mini update here https://dl.dropboxusercontent.com/u/4380409/VMT_Editor.exe Just replace the current .exe. Just tested the new version and it now remembers the game and file saving is made easier. Great, thanks And since I started suggesting these features there's still one that might be good. --> instead of going file-> save as -> saving stuff through there could be a button for example at the lover right corner or at least right side of the window that says "save" or "Create" or something like that. At least for me it would feel more intuitive to use than this old school way. Quote
Yanzl Posted May 26, 2016 Author Report Posted May 26, 2016 There are the usual keyboard shortcuts for that; Crtl + S for save or Ctrl + N for new. Quote
MegaKosan Posted June 26, 2016 Report Posted June 26, 2016 Okay, I´ve used the program for quite a while now and I love it to bits! The UI is sexy and everything works really well. The only thing I dislike is the lack of blend modes for the detail textures. Me and a lot of other people like using the detail texture for ambient occlusion by setting the scale to 1.0 and using the parameter 8 for multiplying. VMT Editor would be perfect if you added that! Quote
Edude Posted September 20, 2016 Report Posted September 20, 2016 Just what we need! hahaha thank you so much Yanzl Quote
Yanzl Posted October 12, 2016 Author Report Posted October 12, 2016 (edited) Update! Version 1.0 is now officially out! https://github.com/Gira-X/VMT-Editor/releases New stuff in this update is normal blend, fixed some texture previews, fixed the phong fresnel ranges slider and moved stuff in the UI around a bit to make it slightly easier to work with. Feedback welcome! Also included in the zip file are .vmt and .vtf icons, so you can use registry editor or a program like Types https://ystr.github.io/apps/types/ to change the icons for the files. Edited December 19, 2016 by Yanzl Serialmapper, JustFredrik, Fnugz and 7 others 10 Quote
FMPONE Posted October 17, 2016 Report Posted October 17, 2016 Am I crazy or does this not have a 3d sphere visualizer? Seems like a really obvious "need" IMO Really liking the icons tho Yanzl 1 Quote
Yanzl Posted October 17, 2016 Author Report Posted October 17, 2016 Yeah there's no 3D preview. There was a plan to include it early in development, but we didn't implement it for a couple of reasons. It's harder to code a proper 3D viewport compared to the 2D texture previews, and implementing accurate Source engine looking shader is another challenge. It would have to emulate most of the vmt parameters, and chances are it would look different once ingame. Also Source 2 has been on the horizon now for quite some time, so it feels kinda pointless adding such a big feature only to have no one really use it. The Source mapping community is small, there's less people that make their own source engine textures, and the user base of VMT Editor right now is a small subset of those people. So right now Dima (the coder) has his own obligations and can't really work on the editor any more and I don't posses the coding skills to implement all that. Like I said in the OP, the source code is on Gitlab if anyone would like to contribute, but unless there's like a big demand for new features like that it probably won't happen . FMPONE and The Horse Strangler 2 Quote
FMPONE Posted October 17, 2016 Report Posted October 17, 2016 3 hours ago, Yanzl said: Yeah there's no 3D preview. There was a plan to include it early in development, but we didn't implement it for a couple of reasons. It's harder to code a proper 3D viewport compared to the 2D texture previews, and implementing accurate Source engine looking shader is another challenge. It would have to emulate most of the vmt parameters, and chances are it would look different once ingame. Also Source 2 has been on the horizon now for quite some time, so it feels kinda pointless adding such a big feature only to have no one really use it. The Source mapping community is small, there's less people that make their own source engine textures, and the user base of VMT Editor right now is a small subset of those people. So right now Dima (the coder) has his own obligations and can't really work on the editor any more and I don't posses the coding skills to implement all that. Like I said in the OP, the source code is on Gitlab if anyone would like to contribute, but unless there's like a big demand for new features like that it probably won't happen . OK, makes sense Sauce 2 pls Quote
Yanzl Posted December 9, 2016 Author Report Posted December 9, 2016 (edited) Just released a minor update - 1.0.1. It includes an option to auto refresh the vmt preview as well as a couple of bug fixes. We've also moved the repo over to Github - https://github.com/Gira-X/VMT-Editor, if that matters to anyone. Edited December 19, 2016 by Yanzl esspho and Squad 2 Quote
Yanzl Posted December 17, 2016 Author Report Posted December 17, 2016 (edited) VMT Editor 1.1 is now out! This version aims to improve the texture to vtf workflow, hopefully eliminating need for other tools. Get it here: https://github.com/Gira-X/VMT-Editor/releases/download/v1.1.1/VMT_Editor_1.1.1.zip Some examples: Opening a png file outside of game material directory - converts to vtf and copies it when you save: Opening a png with VMT Editor - brings up the Convert to VTF dialog: Here's the changelog: Added reconvert button for textures outside of game directory Added check for updates button Opening a texture with VMT Editor brings up the Convert to VTF dialog Redesigned Convert to VTF dialog Added autocomplete in Additional parameters tab Fixed parsing bugs As always I hope you'll find it useful and if you have any questions or suggestions feel free to post them here. UPDATE: Version 1.1.1 with bugfixes now out. Edited December 19, 2016 by Yanzl Fnugz, Squad, Radix and 6 others 9 Quote
Yanzl Posted December 26, 2016 Author Report Posted December 26, 2016 1.2 update! https://github.com/Gira-X/VMT-Editor/releases/tag/v1.2.0 Added new Tree sway and Decal groups, available under VertexLitGeneric Improved Water creation with toolbar buttons and sliders. Added icons to menu actions Added game detection for Black Mesa, Insurgency and Day of Infamy Fixed vmt subgroups parsing on files with more than one subgroup Fixed water parsing bugs Fnugz, El Moroes, K and 6 others 9 Quote
Momchilishte Posted December 31, 2016 Report Posted December 31, 2016 (edited) Seems really damn useful so far, except I can't get the preview to work. Can it pull VTFs packed into VPKs? Edited December 31, 2016 by Momchilishte Quote
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