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About MegaKosan
- Birthday 01/28/2000
Profile Information
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Real Name
Kosan
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Job
Student
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Location
Germany
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1,796 profile views
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MegaKosan reacted to a post in a topic:
Big Adventures Contest TOP 10 FINALISTS
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MegaKosan reacted to a post in a topic:
Unreal Engine 5
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MegaKosan reacted to a post in a topic:
(Source 2) Porto - Portugal
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AlexM reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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celery reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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mr.P reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Corvus reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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esspho reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Squad reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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slavikov4 reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Gawshaark reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Anduriel reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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CuervoSp reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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MegaKosan changed their profile photo
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Hey guys, I've been working on a modular VR Sci-Fi Environment in Unity, here's some screenshots of it.
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Dang, that is very pretty.
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Great article! I love the Argent Tower and I think it's one of the better chapters in the game. The only thing that really bugs me about it is how it "closes the door" behind you sometimes. It makes secret hunting that much more annoying.
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It's short, but you nailed the pacing. Definitely one of the best recent HL2 mods.
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what was your favourite / most inspiring map
MegaKosan replied to clankill3r's topic in Level Design
Ughh, I really cant pick one map. I would go for these: Half-Life 1 : Crossfire Half-Life 2 : Runoff Counter-Strike : de_office, de_dust and de_season Unreal Tournament : Deck, Face and Morpheus Battlefield : Strike at Karkand, Gulf of Oman, Operation Metro, Operation Firestorm Quake : Aerowalk, Longest Yard There are probably a bunch of other inspiring maps I can´t think of from the top of my head. -
I´m too stupid to optimize, I´ll just stick to making pretty models and textures
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MegaKosan reacted to a post in a topic:
[Portal 2] Repercussions WIP
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Hi Lemurr aka particle god, didn´t expect you here Nice to see that Repercussions is in the spotlight!
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Naaah, only necessary for a 3d skybox, this is just the background, I don´t think it can even be animated (correct me if I´m wrong).
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Space Engine
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It definitely won´t fit a normal CSGO map, but it can surely be used for a somewhat non-serious map (and maps like de_elysium). And you can use it for any other Source engine game, so you could use this in Half-Life, Portal, Black Mesa, TF2, and so on.
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Hey guys, I made a simple 1K per side skybox of a Mars-like planet! It´s made for CSGO, but as with most textures, you can use it for any Source engine game. Download it here on GameBanana. Btw, I´m kinda new to this site, can I embed sketchfab 3d previews?
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VMT Editor - fast and simple editor for vmt files
MegaKosan replied to Yanzl's topic in Creative Chat
Okay, I´ve used the program for quite a while now and I love it to bits! The UI is sexy and everything works really well. The only thing I dislike is the lack of blend modes for the detail textures. Me and a lot of other people like using the detail texture for ambient occlusion by setting the scale to 1.0 and using the parameter 8 for multiplying. VMT Editor would be perfect if you added that!
