'RZL Posted March 13, 2016 Author Report Posted March 13, 2016 I couldn't make it to the playtest on Thursday, will the demo be available?The demo and log files are available now. Jacket 1 Quote
MinorThreat Posted March 13, 2016 Report Posted March 13, 2016 The server's disappeared from my favourites list and when I try adding the IP address again nothing comes up. Anyone know what the problem might be? Quote
baem123 Posted March 13, 2016 Report Posted March 13, 2016 The server's disappeared from my favourites list and when I try adding the IP address again nothing comes up. Anyone know what the problem might be?At the last playtest the ip was 94.250.201.180:27016(same ip but port is 27016 instead of 27015)I dont know why it was not changed in the first post Quote
'RZL Posted March 13, 2016 Author Report Posted March 13, 2016 At the last playtest the ip was 94.250.201.180:27016(same ip but port is 27016 instead of 27015)I dont know why it was not changed in the first postThanks for bringing it up! The port must have changed by accident. It's back to 27015 now. Quote
RedHawk Posted March 13, 2016 Report Posted March 13, 2016 Just know that in my map submission I added a _ in my name cause I thought I had to put my steam name. My mapcore name is RedHawk, as you can already clearly see Quote
'RZL Posted March 13, 2016 Author Report Posted March 13, 2016 (edited) Just know that in my map submission I added a _ in my name cause I thought I had to put my steam name. My mapcore name is RedHawk, as you can already clearly seeHaha, alright man, I fixed it in your submission.EDIT: Also, you should be able to create a MapCore thread for your map now. Which I highly recommend! Edited March 13, 2016 by 'RZL Quote
RedHawk Posted March 13, 2016 Report Posted March 13, 2016 Haha, alright man, I fixed it in your submission.EDIT: Also, you should be able to create a MapCore thread for your map now. Which I highly recommend! Okay, yep done. Was I not able to post a topic before I posted a reply? Anyways thanks for editing my name and if you could add the mapcore thread link too that´d be great. https://www.mapcore.org/topic/19969-csgo-de_fabric-map/ Quote
RedHawk Posted March 16, 2016 Report Posted March 16, 2016 Just a quick notification, You know I submitted my map last weekend if it could get playtested and you have been very kind updating my info but I requested it be playtested tomorrow and I saw it could take 24 hours to decide wether a map will be playtested or nor and it already been like 4 days :/ Quote
MaanMan Posted March 16, 2016 Report Posted March 16, 2016 1 hour ago, RedHawk said: Just a quick notification, You know I submitted my map last weekend if it could get playtested and you have been very kind updating my info but I requested it be playtested tomorrow and I saw it could take 24 hours to decide wether a map will be playtested or nor and it already been like 4 days :/ I've just went around your map and noticed that your radar does not work for all the Z coordinates. It looks like the lower layer of your radar was not included in the bsp. This maybe a problem with the workshop publisher, as it may only fetch one dds file. Another simple fix is making sure that all Tspawns are in the right location (not on the bottom of the skybox). I would also recommend removing many of the doors which you have in your map. Quote
RedHawk Posted March 16, 2016 Report Posted March 16, 2016 12 minutes ago, MaanMan said: I've just went around your map and noticed that your radar does not work for all the Z coordinates. It looks like the lower layer of your radar was not included in the bsp. This maybe a problem with the workshop publisher, as it may only fetch one dds file. Another simple fix is making sure that all Tspawns are in the right location (not on the bottom of the skybox). I would also recommend removing many of the doors which you have in your map. Yes, the radar issue I found out today. I used to have only one level radar and just today I updated it to a multi-level radar. For me it works just fine but when I invited a friend to see the map he could only see one level. It´s probably the problem you pointed out too. Is there anyway to get it to pick up the two .dds files? As for the Tspawns they are all in the right position and I myself have also noticed that sometimes you spawn under the map. And is 3 doors too much for you? Also I used to have a working .nav file but idk why when I updated the map today all the callouts were gone. Quote
MaanMan Posted March 16, 2016 Report Posted March 16, 2016 18 minutes ago, RedHawk said: Yes, the radar issue I found out today. I used to have only one level radar and just today I updated it to a multi-level radar. For me it works just fine but when I invited a friend to see the map he could only see one level. It´s probably the problem you pointed out too. Is there anyway to get it to pick up the two .dds files? As for the Tspawns they are all in the right position and I myself have also noticed that sometimes you spawn under the map. And is 3 doors too much for you? Also I used to have a working .nav file but idk why when I updated the map today all the callouts were gone. As far as I know there is no trick to get the workshop publisher to pack two dds files. We most likely have to wait for valve to patch it in. In the mean time you can pack the radar into the bsp using PackRat or Vide. With the doors you actual have four doors. Two of these doors lead into same small room. For most maps doors open at a speed of 200 (this is off the top of my head) while yours open something around 100. While doors can make a space feel more realistic, they are usually not very good for gameplay. As for the callouts on the nav file it is possible that you generated a new nav file when updating the map. Check the previous nav files and see if any of them still have your callouts. Quote
RedHawk Posted March 16, 2016 Report Posted March 16, 2016 7 minutes ago, MaanMan said: As far as I know there is no trick to get the workshop publisher to pack two dds files. We most likely have to wait for valve to patch it in. In the mean time you can pack the radar into the bsp using PackRat or Vide. With the doors you actual have four doors. Two of these doors lead into same small room. For most maps doors open at a speed of 200 (this is off the top of my head) while yours open something around 100. While doors can make a space feel more realistic, they are usually not very good for gameplay. As for the callouts on the nav file it is possible that you generated a new nav file when updating the map. Check the previous nav files and see if any of them still have your callouts. okay, thanks. I´ll try to have the radar packed into the .bsp and add the .nav file to the map before the playtest tomorrow (supposing it does get playtested) Quote
crowbAr Posted March 17, 2016 Report Posted March 17, 2016 fixed my radar and other stuff. Made a new request, this time for the 17th though, because today there is only 1 map played. If that's not okay then I'll take the 20th. Quote
Jacket Posted March 22, 2016 Report Posted March 22, 2016 Is there room for spectators during the test? I'm at home for Easter so no PC, not sure how my laptop will handle playing CSGO but I'm sure it'd be useful if I was able to turn up to my map even if just spectating. Quote
'RZL Posted March 26, 2016 Author Report Posted March 26, 2016 PSA: NEW SERVER Since we've had some problems with our server provider, we decided to change the provider. The new server is hosted by Fragnet in Stockholm, Sweden. Make sure to add it to your favorites in CS:GO for easy access. New IP: 185.62.204.12:27035 Correction: The server is located in Frankfurt, Germany. Vaya, jackophant, Fnugz and 2 others 5 Quote
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