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Posted

No game can beat Thief: The Dark Project in means of atmospheric anguish. Even in the human-enemies missions. :oops:

thief 3 did it, thief 2 had some very atmospheric levels (especially the last one), but the cradle in thief 3 just takes the cake.

Posted

I found the first Thief to be the most scariest. Didn't found the other two half as scary but maybe because i was older and already used to the atmosphere/gameplay of the series.

Same here, but I think that's more a result of me just being way younger back and got scared much more easily back when it came out. But hell, even the last time I played the original Thief (Which was about 2 years ago), I got chills playing the Mines and the Cathedral, but I figure that was also a bit of nostalgia mixed in~

Even though Thief 2 came out fairly close to the first game, then I never really got scared from it, but man it was awesome. System Shock 2 is actually also surprisingly creepy to this day, fucking amazing audio in that game.

It did kind of bum me out that Dead Space was all about shocks, and rarely even tried to creep you out, and when it did it never really worked on me. Still good stuff tho, good to see that they're giving it another chance, even with the somewhat disappointing initial sales of the first one.

  • 2 weeks later...
Posted

Playing scary music before an enemy shows up on screen ruins your scary moment.

During a recent play through, I realized they weren't actually doing this most of the time. The scary music would play when you got a monster in your field of view. If you turned away, it would stop until you looked at them again. The really fucked up part is when they would do that but no monster was there.

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