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Posted

While that is goddamn awesome, I understand the technique you used to generate that normal map uses a video camera. Where would that leave you when you're generating the normals for an object or creature that isn't real? Would you use clay models, or an entirely separate technique?

Posted

Thank you all very much! (I'm finally able to answer, mapcore's been down for me all day)

While that is goddamn awesome, I understand the technique you used to generate that normal map uses a video camera. Where would that leave you when you're generating the normals for an object or creature that isn't real? Would you use clay models, or an entirely separate technique?

Well this is where things become interesting; this is where the creative side comes through. As replicating reality tends to be mechanical, creating concept models allows for interesting ideas and associations. Then I usually think about objects that I can combine and use for the construction of my unreal object. When I've gathered all normal information it's all about photoshop manipulation which is a challenging and fun task. Clay modelling is an alternative but then you will get unrealistic texture structure.

If I understand correctly Teddybear, then that head model and texture maps are all done by a script?! If so, GIEF!

Well, besides from the photoshoot which is far from scripted (;)), yes, it is.

In fact, I thought maybe you guys would be interested in this:

Me and a friend of mine have been developing an algoritm (since the lunch break yesterday) which loads a heightmap and analyzes its volume and structure. From that analysis it is able to construct a perfectly symmetrical edge looped model with a polygonal budget specified by the user.

We were thinking about selling the idea to whomever was interested. Combined with the height map scan method you can easily instansiate real world objects as computer graphical models. Combined with the normal mapping technique you have a precise replica of the real world object.

Posted

Such techniques exist today, but are usually rather expensive. Especially the equipment needed costs a lot as far as I know. So if you can make it cheap, then you got good odds:)

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