Steppenwolf Posted March 28, 2009 Report Posted March 28, 2009 What do you mean "cave" ? i think he means the thin metal structure that usualy holds the different parts of stained glass windows together altho im not sure this would be called cave Quote
Skjalg Posted March 28, 2009 Report Posted March 28, 2009 I think he means the cave in the hl2 tech thingie that we've all seen a couple of years ago, when we first ran hl2 Quote
popcornjake Posted May 3, 2009 Report Posted May 3, 2009 Thought I'd look for some crit on the first of my own textures I'm planning on using. Not sure if they look "professional enough" or not. EDIT: Oh god i just realised there is horribly obvious clone stamping on the second. Quote
Jenn0_Bing Posted May 3, 2009 Report Posted May 3, 2009 They look good to me. All i might say is the bottom of the first is quite dark, this could only be a problem depending on where/ how you plan on using it though. Quote
D3ads Posted May 10, 2009 Report Posted May 10, 2009 Yay, cgtextures They look pretty good, not great but decent for a first try, try combining many different surfaces and experimenting with layer types and opacity. Cloning is fine as well so long as you're careful to make it less obvious that bits are copied over Quote
keres Posted June 14, 2009 Report Posted June 14, 2009 Lets keep the ball rolling people edit: sharpened a bit. I'm working on new texture for my keres4 texture set. Just 1 brick from it, i want to know how its going on this image it doesn't look right imo, and i have no idea why i think it's the grout. Quote
Chunks Posted June 16, 2009 Report Posted June 16, 2009 Lets keep the ball rolling people edit: sharpened a bit. I'm working on new texture for my keres4 texture set. Just 1 brick from it, i want to know how its going on this image it doesn't look right imo, and i have no idea why i think it's the grout. You need to use a different base texture for your brick, it looks more like a rough concrete surface or almost gravel. The edges of the brick are too fine, they need to be 'distressed' some. Assuming you are using layer styles, add some noise to your inner glow. The grout itself doesn't look too bad, but you need to work with the color a little bit. Quote
keres Posted June 17, 2009 Report Posted June 17, 2009 yeah thats what i was thinking. im going to replace it with a new beat up brick i am working on, so i will scrap it. another almost entirely hand painted this time Quote
Pomperi Posted June 18, 2009 Report Posted June 18, 2009 Haven't posted here in quite some time. Here's some "nextgen" stuffz. This is rendered in Unreal with a 1024 diffuse, normal and material map Quote
acapulco Posted June 18, 2009 Report Posted June 18, 2009 Why is your specularmap green? What gives it? Quote
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