Jump to content

Recommended Posts

Posted

Heres a pik of a work in progress of textures for a model in zbrush,this is just a canvas of what I would like it to look like.

Its my first canvas in zbrush only had trial version for a week or so.just working it all out.

octyclose.jpg

it probably wont wrk but she looks ok :).

  • 2 weeks later...
Posted

Some textures for practice purpose. The photo references are from a france texture resource pack made by hessi. The final textures were lit with a orange light in the lower left corner and a slight blue light in the right corner, so you can see better how the texture looks with different color themes.

bja_door01_final_lit_small.jpg

Overview:

http://www.bja-design.de/different/bja_ ... erview.jpg

bja_window01_final_lit_small.jpg

Overview:

http://www.bja-design.de/different/bja_ ... erview.jpg

Any suggestions for improvement?

Posted

I like the way the textures are executed. But the structures of the stones are completely plain in the normal map. Maybe you experiment a bit with combining the rendered normal map with a normal map generated with the Nvidia PS plug-in.

The problem with the nvidia normal maps is, that they are fuzzy, so if you just use it for the stones in a slighty blurred version, maybe it will work! (Also for the general struchture of all materials in the texture).

Apart from that, i`m not sure if it`s good to have the window simply dark grey inside.....that doesn`t look natural!

Posted

I like the way you powered those textures but to me the finale render doesn't fit to reality... I've never seen stones perfectly clean like that even in dreams ! You miss a step which is export your high poly mesh to Mudbox/Zbrush in order to add scratches compared to the diffuse map. That my point of view. :idea:

Apart from that, i`m not sure if it`s good to have the window simply dark grey inside.....that doesn`t look natural!

Fucking darken curtains ! :fist:

Posted

I did a testversion with a crazybump overlay, but thought it looked way to bumpy and noisy and had that typically "crazybump look", so I left it.

door01_rendering_crazybump%20overlay.jpg

But yes, I have to agree that the concrete looks too flat and could need some more structure. The windows are black because they are mainly placeholders.

Posted

That's a baddas texture, I really dig it :) I don't think you need that much noise, I like the first texture as it shows your architecture better, which really is the point of this texture. In fact the noise totally destroys the beauty of this texture imo :banjo:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...