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Posted

The two stone textures shared the same base, but the dirt and the grass have different bases. As for the "Nintendo look" i think the normal was too strong ive tried toning it down and it looks a bit better. But i also think im going to rework the stone textures to have slightly less of a gap between blocks. I do also plan on makign my own detail sprites eventually, those were just thrown in to help convey my idea.

  • 2 weeks later...
Posted

r_drawviewmodel 0

Looks nice, though the grass sprites obviously don't match.

I think the grass goes rather well, my only complaint is that some of them are scaled a little too high.

Posted

Like the thread suggests, a totally random post will follow:

I'm currently building a machine that inputs any physical object and translates its true reflectance properties to specular, diffuse and normal information. One major application is the foundation of a library for scientific and artistic analysis, for sharing documentation regarding the complex interplay of the reflectance components that constitue a real-world material.

The ambition is to make this technology available for anyone interested, as it may prove to result in valuable artistic insight for many. Speaking for myself, this opportunity has helped me evolve my understanding of material composition significantly.

So, I am very much open to any serious contribution of raw material and will in return provide you with the texture map results for personal analysis. If I detect a general interest I may start a separate thread.

A sample of human skin. Original resolution 8192x8192 pixels, spherically mapped.

Posted

Still working on it? Nice. I arleady told you what I think about it so no need to post it here. As for the guy from this texture - wow he needs some skin treatment otherwise he will have scars forever :(

Posted

Wow Teddy :shock: Filip told me about this but I haven't seen the real result until now. I fully agree the previous poster in wanting to see the maps applied on a lowpoly mesh. Without knowing the specifics about how this works, what would you say are the largest limitations of this technology?

Posted

Just for kicks I loaded the maps you posted into crazybump and checked the preview, and I've got to say, those are some awesome maps. How much work is one object, like that box?

Posted

Scanning time for three 4096x4096 px maps and point cloud data is 700 ms. Processing and mapping is automatic. The largest limitation is space, namely the current 1,7x1,7 m scanning area. However, the technology allows for much larger apparatuses without a significant increase in production cost. The dimensions of the current studio maximally allows a 27 m³ scanner.

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