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  1. Updated main post, a whole score of changes plus a name change have been added to the final version. Get it here: http://www.filefront.com/15702465/dm_forlorn.rar/
  2. Thanks for the feedback guys! Turns out there is a problem with the env_fog_controller in b1. It looks perfectly fine on my rig, just as it does in the screenshots, but when rendered any other rig, it ends out looking like this: http://img693.imageshack.us/img693/1001 ... b10000.jpg (props to aaron_da_killa for the screen). To remedy the problem I simply re-compiled and uploaded a new .bsp without any fog, which looks a bit odd at first, but better than it would if it was wondrously broken.
  3. I started this in October as a project to work on in my spare-spare time, with the goal of finishing it quickly. The result is a bread and butter Half Life 2: Deathmatch map going by the hyper-original name dm_rain. It is fairly small and was designed to play tight and fast, with support for teamplay. I'd really like some feedback as I'd like to have this map finished and done with, I'm happy with how it is at the moment and I don't really want to have to pump out half a dozen beta versions. Any feedback at all would be beautiful. After a month and a bit of procrastination, I finally got all the suggested changes from around the internetz implemented into a final version. Changed the name too because it was too plain and didn't work to well. LINK TO FINAL VERSION: http://www.filefront.com/15702465/dm_forlorn.rar/
  4. I played this through the other day and I was thoroughly impressed with every inch of its design. I'll be looking out for part 2 in the future.
  5. I feel your pain, oh boy I feel your pain. colour, centre, realise, aeroplane, MUM Silly orwellian Americans.
  6. I felt like sharing this with the core, my submission for the interlopers map battle titled "atrium". It is a recreation of the infamous Guggenheim museum, 100% custom content and with 40+ pieces of art on the walls.
  7. A good old hl2dm map in the making... source has crappy rain.
  8. That is probably one of the best looking hl2dm maps I've seen, delicious. Once it's out and about I'll definitely have to download it and check it out, looks darn nice.
  9. All your drawings are so incredible, I need to learn how to use Photoshop for this! If you could point me in the direction of some good tutorials I would probably kiss you.
  10. Another shameless self advertisement bump. The final version is now uploaded, check it out.
  11. That looks real good, with nice custom models, nice lighting and some quality textures. Though whenever I look at it, especially in thumbnail form, I can't help but feel like I'm looking at something dressed in dev textures. I think cleaner, simpler textures and more blue/colour variation more be nicenicenice, still looks good now though.
  12. Hey PenE, I was wondering what texture resolution + scaling you're using in that gorgeous scene of yours, all the surfaces just look so damn high resolution it's incredibly incredible.
  13. A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime.
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