Jump to content

Recommended Posts

  • 2 weeks later...
  • 3 weeks later...
Posted

The making of a floor texture.

1. Right at the begining, I start by seeking some reference pictures around the web and Google images. Then I open up Photoshop and start a new document (512*512) with a layout and a quick modified photo.

02617832a1b2b659eae2c0c4a95da.jpg1945addf69a7daebf11063a65e9d4.jpg

2. Then I try to merge the quick modified photo with anothers pictures to get the base texture that I was attempt. I draw the lines to creat the tiles.

b91ddab5c3adb6a9da1bf1e1f9448.jpg4d7088510d09f6a27f7e49178c772.jpg

3. Then all the stuff is about to add details steep by steep until the final result.

10d6153fd9bb2eb0e267b2730e7ea.jpgdfe690042538dd20142b3ad1b7fc9.jpg

c2656db58c3dcaa8eff3fcb9376a7.jpga55a9949daa5a2931954e435213e4.jpg

2701482e93c86f336963cd565cb98.jpg278048f3faf8a793a178e0a3dfe09.jpg

3. At last I bake my quick model (made by using my finale texture) on 3ds max. Thanks PhilipK. Try to overlay your clean normal map with a another generated by the Nvidia Filter Photoshop. Now I'm done ! :P

fdec71b52961c4df140226b32ef4b.jpge104f783baf6ca9828a7290d9fd28.jpg

Posted

you're not done by then. The Normal Map is very clean - you can easily overlay it with different greyscales of the difuse if you don't want to model it out all by your self. At the current state it would look like plastic tiles with printed details. some decent noise helps a lot! none the less: nice approach on creating textures.

Posted

One tip for all texture artists out here; download CrazyBump it is free and very user friendly normal map creating software.

Download it here:http://www.crazybump.com/

Another tip (also free) is Mapzone, it's something completely different from phothoshop etc, and in the beginning its not easy but once you know the basics its awesome for creating textures from scratch, the websites has a lot of tutorials and everything will go much easier because it contains a lot of presets.

download: http://www.mapzoneeditor.com/ (if you want to see what this texture tool is capable of check out the gallery). Oh and here is a video of procedural textures in the unreal engine (all textures made in mapzone, rendered with their proFX software)

http://download.profxengine.com/gallery ... /bayou.mov

[edit] and since this is the wip texture thread I'll add a texture I've been working on today remember its still WIP!

48537econcrete02.jpg

bumpmap:

aabfc4concrete02normal.jpg

I'll post in-game shots as soon as its ready.

Posted

guy - that's a rather unawesome texture - sry to say but you might have seen that you have a FAAAT Mirroring in the mid of the texture and it might not stress to much within a single jpg but you will have a Tiletiletiletiletiletile Ingame with such an obvious mirror (on 256,y)

Posted

guy - that's a rather unawesome texture - sry to say but you might have seen that you have a FAAAT Mirroring in the mid of the texture and it might not stress to much within a single jpg but you will have a Tiletiletiletiletiletile Ingame with such an obvious mirror (on 256,y)

Hmm okay thanks for the tip, its wip and I'm pretty new to texturing (only doing it for a few months).

So practically I have to add more variation to my texture so that it wont get to repetitive? any other tips?

Posted

sry my previous post was a bit uncalled, esp. since you say you are new to texturing. The most basic tip is : If you are trying to make a texture seemless you never work with mirroring it but with stamping/cloning. The Problem with Mirroring is, that the human eye catches far too quick on patterns and can see such mirroredges within the break of a second while a stamped/cloned texture seem looks natural (ofc this needs practice and doesn't help in every case).

So getting started on a foto-refference to texture process is mostly something like: Scale the image to the right size, cut off a 512² (or 1024²) part or puzzle it together and then move it so you have the obvious seems in the middle of the texture and try to overpaint them instead of mirroring them.

Posted

sry my previous post was a bit uncalled, esp. since you say you are new to texturing. The most basic tip is : If you are trying to make a texture seemless you never work with mirroring it but with stamping/cloning. The Problem with Mirroring is, that the human eye catches far too quick on patterns and can see such mirroredges within the break of a second while a stamped/cloned texture seem looks natural (ofc this needs practice and doesn't help in every case).

So getting started on a foto-refference to texture process is mostly something like: Scale the image to the right size, cut off a 512² (or 1024²) part or puzzle it together and then move it so you have the obvious seems in the middle of the texture and try to overpaint them instead of mirroring them.

Yeah, and making textures from scratch is way easier so most of my textures are from scratch and they look fine in my opinion, but when I work with photos I took or a nice picture I found on CGtextures or something its way harder to make them tile, and yeah I usually just create a new 512x512px document scale the picture, edit it a bit and make it tile.

I'll try to improve the tiling maybe by just adding some dirt on it or something :-D

Thanks for the tips.

Oh, and here is a tile texture I made (from scratch), I still need to improve the seams though...

d42b07sewertiles01extradirt.jp.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...