D3ads Posted November 9, 2006 Report Posted November 9, 2006 Lovely.. if you can call jawless zombies lovely that is Quote
Defrag Posted November 10, 2006 Report Posted November 10, 2006 Hah, that's goddamn sick. Love it. Quote
TeddyBear Posted November 11, 2006 Report Posted November 11, 2006 Thanks everybody Added some normal detail and the specular map: Quote
jaboo224 Posted November 11, 2006 Report Posted November 11, 2006 nooba: Thats hawt as hell dude!!!! Teddy: You shocked me with that zombie D: Quote
Tarky Posted November 12, 2006 Report Posted November 12, 2006 Originally designed at 1024x1024, just a crappy little tile that i did.. Quote
TeddyBear Posted November 13, 2006 Report Posted November 13, 2006 A bit more zombie-like now... (in the rain) Quote
st0lve Posted November 13, 2006 Report Posted November 13, 2006 needs more hair, facial and on the top. atleast a little sign of hair. Quote
Meotwister Posted November 14, 2006 Report Posted November 14, 2006 I don't agree necessarily. A bald zombie butcher sounds about right As facial hair goes I'm cool with what you have right there, no qualms about it from me. Quote
dissonance Posted November 14, 2006 Report Posted November 14, 2006 wow. very nice. now, how fast is this guy going to move? are we going to be able to sit back, appreciate the texturing/modeling, and /then/ kill him? Quote
TeddyBear Posted November 15, 2006 Report Posted November 15, 2006 wow. very nice. now, how fast is this guy going to move? are we going to be able to sit back, appreciate the texturing/modeling, and /then/ kill him?He's a fast motherf... you don't really want to do that ^^ Thanks all st0lve, I agree it could look scarier with a few straws of hair indicating just recent hair loss due to zombiefication, we'll see Quote
TeddyBear Posted November 15, 2006 Report Posted November 15, 2006 Final height product from my first real-world computing experiment (an entirely unique personal invention): It differs a bit from the other one posted earlier in the way that it contains 428 frames of footage instead of 38. The result is proof I can take any real world object and turn it into 3D (with height and normal information) with one digital camera recording and one click in Photoshop. This can save a great sum of money as the studios producing the same results today do it with terribly expensive and complex equipment. A patent application is in the works Alright, I've optimised the computation with a more accurate stack opacity calculation; I realised that the previous one wasn't constant in its height increment. This and a few other additional overall improvements. I'm thinking about starting a testing group for method improvements, would anyone be interested in this? Only requirements are a digital camera with a rec. function and fun ideas for objects to scan. Quote
SnipaMasta Posted November 15, 2006 Report Posted November 15, 2006 Well, I have a video camera which is the same thing (probably better since it's higher resolution) - so I'd be interested. Quote
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