-HP- Posted October 9, 2011 Report Posted October 9, 2011 Oh trust me... even blizzard will give in to consoles very very soon. They will be stupid not to release Titan for consoles. And I might be mistaken but I read somewhere that they were planning a release of D3 for consoles. And tbh, I can't blame them. Quote
dux Posted October 9, 2011 Report Posted October 9, 2011 I will never surrender!! They can take my life but they'll never take my mouse and keyboooaarrrddddd! Quote
Mazy Posted October 9, 2011 Report Posted October 9, 2011 Latest patch made it work a lot better, way less texture pop in, still silky smooth frame rate even with everything cranked to the max. Still doesn't change the fact that everything looks extremely blurry up close, but overall then it doesn't bother me that much, looks great in general. Got to Wellsprings and did a bunch of stuff there, really liking the game so far, even if it is a linear Fallout Also regarding decals n shit, that's what I've been saying all along. In the end then I'm sure you can make brilliant use of this tech and really make everything look unique, but in the matter of Rage then I'm pretty sure they could get fairly close to where they are with decals and some clever texture blending. Quote
Jetsetlemming Posted October 9, 2011 Report Posted October 9, 2011 The point isn't PC exclusivity, it's not treating computers as some retard box afterthought with no effort put into it. Look at Popcap. All of their games are on all platforms in existence, and yet I've never played a Popcap game on PC that had any issues at all, control-wise or technical shit. I don't mind at all spreading shit about, I'm pretty much pro spreading shit about. I just don't like it when the PC version of a game is a pile of shit with no thought put into the controls and the mouse poorly emulating a thumb stick and a "You're a pirate fuck off you terrible person (but give us sixty dollars for this pile of dogshit)" Ubisoft-esque attitude. I don't care what teeny tiny little percentage you pull out of your ass to characterize PC gaming and its market share, if the version's worth releasing at all, then put some fucking effort into it and make sure it actually plays well. If you're making RE4 PC, don't even bother releasing that bullshit. The PC doesn't have a problem of too few games, it's too many shitty no effort games that turn people off from the platform, like Rage did for a bunch of AMD users. Despite all the performance issues GTA4 had on release because it was designed for better processors than were typical on PCs back then (heh consoles ruining things), design-wise the game played absolutely perfectly with keyboard and mouse, and had tons of video options and tweaks so you could make it run on your budget dual core (but it'd look pretty assy for it), and I never had it crash or bug out for me playing through roughly half of the normal campaign and Ballad of Gay Tony each. Quote
Rick_D Posted October 9, 2011 Report Posted October 9, 2011 they released the pc version, what, 6 months after the console version? would you prefer all games had an extra 6 months in dev for the pc version? Quote
Jetsetlemming Posted October 9, 2011 Report Posted October 9, 2011 I believe that Mario guy had a relevant quote to that. Something about better late and good than early and shit. Personally, I'd prefer every developer treat the PC like Valve or Popcap or Blizzard does, but I'm more willing to wait than put up with how Rage behaved on my Radeon-equipped PC. There really is no such problem as "too few games", for anyone, or any platform (except 3DS I guess ). I don't need to play Rage. I don't want to play Rage if Rage is gonna play like it did. Quote
Jetsetlemming Posted October 9, 2011 Report Posted October 9, 2011 Also related to Rockstar: Judging by their statements and how they're bringing out LA Noire on PC, it looks like, if I read between the lines, like they totally were making a Red Dead Redemption PC version, but the console versions of that game were already buggy and weird, and they couldn't get it working on PC, so they cancelled the port. Lamentable, but better than releasing just one more turd nobody will like onto the market. Quote
Pampers Posted October 9, 2011 Report Posted October 9, 2011 does vsync work for you? it keeps setting it to off : Quote
-HP- Posted October 9, 2011 Report Posted October 9, 2011 does vsync work for you? it keeps setting it to off :< Yeh, known bug, happens with the last patch. Quote
Sentura Posted October 9, 2011 Report Posted October 9, 2011 jetset lemming, you can't compare popcap games to everything else. they're small scale games that will run on pretty much any computer because they don't need much processing power to function. when you're dealing with complex graphics and AI in large numbers you'll have to look at things differently. a console is a standardized machine. it means it will run on every machine just the same, so developers can focus on just one type of setting, rather than on the ginormous scale that a PC has the ability to be. a 1ghz process with an old radeon 9600SE and 1gb ram gets lumped into the same category as any new super computer, and developers will waste time trying to make a good version for both, rather than just 1 version that fits all. Quote
Jetsetlemming Posted October 9, 2011 Report Posted October 9, 2011 jetset lemming, you can't compare popcap games to everything else. they're small scale games that will run on pretty much any computer because they don't need much processing power to function. when you're dealing with complex graphics and AI in large numbers you'll have to look at things differently. a console is a standardized machine. it means it will run on every machine just the same, so developers can focus on just one type of setting, rather than on the ginormous scale that a PC has the ability to be. a 1ghz process with an old radeon 9600SE and 1gb ram gets lumped into the same category as any new super computer, and developers will waste time trying to make a good version for both, rather than just 1 version that fits all. Don't give a shit. If you can't make a passable PC game, don't make a PC game. But if you want that market, then you have to earn it with effort. Nobody's going to buy a PC port out of pity or duty, or care about the excuses about how there's lots of hardware configurations. No consumer cares about any hardware except what they personally are using. If you can't accomplish a task, don't half-ass it, release the laughably poor results, and then expect anyone to care, or any sympathy when you blame the PC for your bad game. If id didn't or couldn't put in the proper work to make Rage a proper PC game then they should've either not released a PC port, or used Unreal Engine 3 for its PC support. Also having system requirements if fine. Hell, if Rage came with a Nvidia-only clause, and if you were using an AMD card Steam popped up and said "Hey don't buy this game", then I'm sure while people would grumble, they wouldn't be nearly as angry. Once the "AMD Support Patch" was released a few weeks later or whatever, then that restriction goes away and everyone plays the game and everyone's happy. People will always take a delay over a shitty experience, and Rage delivered a shitty experience on releasefor the ~40% of the market using AMD hardware. When the 360 came out and so lots and lots of PC games started being DX9-only, some people complained. I know I wasn't too pleased at the time, when Bioshock came out I had a Radeon 9250 and it required a 9500 or better, so wouldn't run at all for me. But I knew that going into the demo, and I didn't buy the game until after I got my 8800gt at a later time, and "Bioshock didn't support DX8 video cards!" isn't exactly a lasting part of the game's fame. Just Cause 2 did the same thing with DX10. I didn't buy the game when it came out because I was on XP, but when I upgraded to Windows 7 it was my first game purchase after the upgrade, and the game's absolutely fantastic. I'm glad they didn't have to dilute the performance, technical behavior, or bug testing for outdated windows and outdated hardware. It's totally a valid option for developers to take. Afaik BF3 is doing the same thing, and I haven't heard a single peep of negativity about that. Quote
Bunglo Posted October 9, 2011 Report Posted October 9, 2011 they released the pc version, what, 6 months after the console version? would you prefer all games had an extra 6 months in dev for the pc version? Yes, yes I would. Quote
Erratic Posted October 9, 2011 Report Posted October 9, 2011 If id didn't or couldn't put in the proper work to make Rage a proper PC game then they should've either not released a PC port, or used Unreal Engine 3 for its PC support. Rage works fine now. What are you on about. Get some internet and patch it. Wait, I forgot RAGE is the first rocky PC release ever. id has blemished an other wise pristine record. Quote
Jetsetlemming Posted October 9, 2011 Report Posted October 9, 2011 If id didn't or couldn't put in the proper work to make Rage a proper PC game then they should've either not released a PC port, or used Unreal Engine 3 for its PC support. Rage works fine now. What are you on about. Get some internet and patch it. Wait, I forgot RAGE is the first rocky PC release ever. id has blemished an other wise pristine record. I never bought the game. And its widespread, basically uniform behavior on AMD hardware (roughly ~40% of the market) is different from a buggy launch or something. It's also got UI/control issues on PC, for example by default it has mouse smoothing and you need to use a launch option or cfg edit to disable it, and apparently if you turn down the mouse speed enough it becomes apparent that thumbstick-esque behavior like jumping to hotspots and deadzones etc. are in the game's mouse behavior. Quote
Erratic Posted October 9, 2011 Report Posted October 9, 2011 If id didn't or couldn't put in the proper work to make Rage a proper PC game then they should've either not released a PC port, or used Unreal Engine 3 for its PC support. Rage works fine now. What are you on about. Get some internet and patch it. Wait, I forgot RAGE is the first rocky PC release ever. id has blemished an other wise pristine record. I never bought the game. And its widespread, basically uniform behavior on AMD hardware (roughly ~40% of the market) is different from a buggy launch or something. It's also got UI/control issues on PC, for example by default it has mouse smoothing and you need to use a launch option or cfg edit to disable it, and apparently if you turn down the mouse speed enough it becomes apparent that thumbstick-esque behavior like jumping to hotspots and deadzones etc. are in the game's mouse behavior. I did, I'm running ATI, and it works great now. Having a blast, I'm at Well Spring, checking out some vehicle parts, gonna go kill some bandits vroooooooooooooooom Quote
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