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    Dzierżoniów, Poland

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    Jumps Training

    I'll think about changing textures but a lot of people said that it looks nice because they don't focus on textures but on jump that they have to do. If I'd know how to make buttons which teleports (I'm not so good at mapping, I'm just doing it for fun) I will make buttons like <- BACK || SKIP ->. And if you complete map there is teleport marked with "go back to lobby", so you can go back to choosing levels

    Jumps Training

    Welcome guys! I've done project of training map for CSGO - Jumps Training. My inspiration for that was problem of my friends who didn't know how to jump e.g. on Nuke silo and more different spots. Levels were chosen by me and people from polish group connected with CSGO. Of course project was realised succesfully and you can see results here: http://steamcommunity.com/sharedfiles/filedetails/?id=314892291&tscn=1411069393 I need feedback, write down in comments what you think has to be fixed, if you'll find some bugs / glitches - don't worry that I will have to fix it and lose my time. Please rate, subscribe, press favourite and share it with friends, it helps so much. If you have any suggestions - write them below or in post of map
  3. My friend helped me with that. I needed VIDE and there I did all what he told me. It's working now.
  4. Hello! I have big problem with my custom texture. I made map for server, and I've put there my texture, but people on server can see only black wall. I don't have idea why it doesn't work and need help from you.
  5. Marcos, I checked how long did it take to come from CT spawn and from T spawn to some locations and it's showed in table below: And there is changed version of the map, I deleted connector from rooms before A and B as you can see on that picture: I thought about yellow area between bombsite B and powerhouse that I planned to do, because it's in front of way of CTs and it's able to look form hall before powerhouse from T spawn to hall form CT Spawn, so it's really long area. And second yellow area is near vent because I think that rotating from 1st to 2nd bombsite is so short if you need about 7.5 seconds, but I will probably leave that as it is. And I want to add 1 thing - easy entry to vent is from CT Spawn, so they can jump over box or sth that I will do, but nobody will be able to go to that from A - I mean without boosting. Markos, I like your idea with rails from north to south, but I'm not so sure that I understand what you mean. Can you download that picture and mark rails in e.g. purple color?
  6. Hi everyone! I wanted to create map to CS:GO and I'm making it, but I want to know is it good idea with all paths etc. The building at left with 2 arches includes 2 trains, and upper wall which make that strange shape is sth like "main" building where I will make balconies. If it's bad idea I will delete that. And I have big problem - what do I have to put in black space (e.g. near Bombsite B, CT Spawn, TT spawn etc.). Please, write down your ideas and I'll do it. What's the reason of terrorist coming there? I thought that in these 2 trains is sth really expensive (gold, silver and other precious metals) and they want to destroy buildings paths where they need to transport materials. What I was thinking about - instead of Bombsites I can make that map for hostages rescue. And where will they be if I'll change map? I wanted to make over arches room that there will be stairs between arches (with door, like hall / lobby) - office and 1 in that building near T Spawn. Write your ideas below, I'm waiting for them.
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