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LapnLook

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About LapnLook

  • Rank
    Regular

Profile Information

  • Real Name
    Kornél Juhász
  • Job
    School
  • Location
    Budapest

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  1. LapnLook

    [WIP] de_alps

    Thanks! I'm trying to work on the final release, but sadly I don't have much time, and one of my computers has just broke
  2. LapnLook

    [WIP] de_alps

    Okay, I just released the final submission version, however the map WILL recieve a major update (and a final release) with bugfixes and a visual overhaul, at around the end of September. Because this update was pretty rushed (deadlie + technical difficulties) there are most likely a million fricking bugs and glitches in here, so if you find ANYTHING, please report it to me ASAP to get it fixed. (I know I shouldn't have said this but I care more about perfecting the map then winning, so I'll just make it clear that there was no time for polishing this one)
  3. LapnLook

    [WIP] de_alps

    DUDE YOU JUST F*CKING SAVED ME!!!!!! THAT WAS THE PROBLEM THAT CAUSED THE CRASHING IT SEEMS! OMG!!! Now I'll go ahead and detail the map as much as I can.
  4. LapnLook

    [WIP] de_alps

    I know, I will try to make it work, but even if I manage, it won't be a finished map (at least not detailing- and polish-wise), since I won't be near my computer from tomorrow afternoon until next weekend...
  5. LapnLook

    [WIP] de_alps

    So recently the map started to crash at random times... now it's gotten so bad that I can't even launch the map after compiling... the compile log doesn't give any errors according to the interlopers.net error checker and I can't find what causes all this (well it seems like the displacements MAY have something to do with it, but I can't pinpoint the source) I'll keep trying but I will most likely miss the deadline damn... I WILL howewer try to finish this goddamn map in the coming months, but it seems hopeless
  6. LapnLook

    [WIP] de_alps

    UPDATE RELEASED! imgur album of the new version http://imgur.com/a/KaUBN workshop link http://steamcommunity.com/sharedfiles/filedetails/?id=459909643 Changelog: -Widened middle -Changed mid ramp to two-way boost -Made the B-house window larger -Changed the B site layout -Reduced height differences at A site and the ramp area. -Removed cliff from a connector path and instead added a terrace to block a long-range line of sight and provide additional cover -Added a tree at ramp for cover reasons -Made the little wodden-thingy at ramp seem like a more intentional "pixelwalk" -Changed cover at long A
  7. LapnLook

    [WIP] de_alps

    here's the plan: I finalize some changes, then compile the map tonight, release the update tomorrow, and submit it for playtesting. I won't be able to work on the map for a week and I want to be here for the playtest so there will be a week break. I hope you guys will like this slightly changed layout, cause after the playtest I will have to start hard-optimizing and beautifying the map if I want to make it til the deadline.
  8. LapnLook

    [WIP] de_alps

    some screenshots of what I've been working on: trying to change A site for the better, this was probably the least liked part of the map changed the rock texture for better visibility widened mid made the mid-ramp a two way boost (well, technically CTs can strafe jump up there but that's loud and risky) removed cliff and made this place a ramp, and also added this terrace thingy to block out a long-range line of sight that was a bit OP and to add some cover to this long rotate route.
  9. LapnLook

    [WIP] de_alps

    well, I actually almost were, but after working on some other things (album art, website design, etc.) I got my motivation back.
  10. LapnLook

    [WIP] de_alps

    I'm still here guys, sorry I haven't been active here for a while, I wasn't home for some time (and I also had problems with Hammer but that seems to be sorted out). Aaaaanyways, I'm working on an update that tries to cut down the verticality and change the layout a bit based on the playtesting feedback. it won't help with the "dull rainbow sickness" problem for now, but expect it to be released in the next week or so (at least I hope)
  11. LapnLook

    [WIP] de_alps

    sooo... umm... I checked the playtest reactions and feedback had been REALLY negative... so... I guess when I'll get the demo and watch it (when I'm near my computer) I'll see what I can do
  12. LapnLook

    [WIP] de_alps

    ​and what about the jump/ledge at around 11:25? is that the same thing?
  13. LapnLook

    [WIP] de_alps

    A channel called Die Adleraugen did a video of my map, and I talk in it at the end. And I just realized that I hate my voice and even I don't undestand what I'm saying... Anyway, if you're interested, here it is: https://www.youtube.com/watch?v=tbvPCyY3OfU
  14. Oookay here is the new bsp. minimap should work, fixed the bombsite names, and it's now called de_alps_v1.bsp : https://drive.google.com/file/d/0B1foqbJ7VxuwdHloT3A1MVN6N0k/view?usp=sharing
  15. ​Okay thanks will fix it in a few hours (compile takes a while)
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