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Posted

Shit, i havent been here for quite some time now, since ive been enjoying my new computer which rocks totally.

btw, Waldo as in DOD team Waldo?

Yeah mikezilla, gives us a page, i suck at pages.

Posted

If you made a page, you could just split it into sections (one for each artist or something). Then just have the original HL texture and the new one right next to it. Just an idea.

Posted

Hey, some realy nice work here, fun idea!

Been buissy for a while, ehrm, but back again, havin a go at the texture

called "c2a4x_2he".

Not happy with the tubes, and host dont support bmp so this jpg lost some

color a long the way...

If aceptable I will try for the rest in the series :wink:

Original

c2a4x_2he.jpg

Mine

c2a4x_2he_spine.jpg

Posted

True to the original for the most part. It's a bit cementy, and I'd work on the red glow inside... the background behind the panel looks completely flat with some red oddly applied to it... the original has more of solid red light look to it that I would let bleed onto those wire/pipes. GJ though.

If someone gets that webpage rolling, someone shoudl dump all the originals to it so we can see what hasn't been done yet. It's a bit tedious to go through 35 pages of posts. ;)

-Dranore

Posted

looks spot on except the middle part with the wires and stuff has too much black in it for my taste and looks too flat.

you guys are ON FIRE.

ON.

FIRE.

Me and Jeramy are posting some surprise ones later today. :D

you're slow. :twisted:

Posted

HL1 did get ported, and so all the textures you're doing have "their place" in the port. I see no reason why when it's released, someone couldn't take these images and replace the existing material images with them.

What's going to be the biggest issue is the rescaling of all these textures in the original map source. The port is done with all the original textures in their original scales. So you can't just toss in a 256x256 replacement for a 64x64 without modifying the original map source. Though their scale didn't change, they did get improved by adding reflective properties, etc.

FYI, as some of you (*cough*Zafod*cough*) may know, Source textures are now refered to as "Materials". Each one is in it's own pair of files, rather than being crammed into a "wad" file. The first file for a material stores the image (basically), and the second is a text file containing specs on the material. Stuff like it's material (wood, metal, etc.), what image to show in the editor, properties for water (like reflection, fog when viewed from out of the water, and when in, etc.), two materials you can use if you want to blend two of them together, and a lot of other stuff I shouldn't talk about :^)

macman told me that there is a tool that will replace all the textures and rescale them automatically to fit correctly.

Posted

If I'm reading it correctly it'll change the original texture alignment scales on the hl bsps to fit the new high res textures. If this is the case you'll have to be pretty damn accurate with regards to feature placement on the new textures.

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