xempest Posted September 19, 2004 Report Posted September 19, 2004 IIRC the eagle tex and the white house tex are in Gordon's locker during the first segment of the game. Quote
Bolteh Posted September 19, 2004 Report Posted September 19, 2004 no, thats a pic of some famile and a cup of coffe :x Quote
xempest Posted September 19, 2004 Report Posted September 19, 2004 I guess not... I know I've seen them somewhere in the game, possibly in some office during the office complex sequence. Quote
mikezilla Posted September 19, 2004 Report Posted September 19, 2004 i cant believe this topic is this long... we're gonna have to set up a page with just the textures on it soon . its getting hard for new people to see all the cool stuff on here. Quote
Tisky Posted September 19, 2004 Report Posted September 19, 2004 Shit, i havent been here for quite some time now, since ive been enjoying my new computer which rocks totally. btw, Waldo as in DOD team Waldo? Yeah mikezilla, gives us a page, i suck at pages. Quote
Phlek Posted September 19, 2004 Report Posted September 19, 2004 If you made a page, you could just split it into sections (one for each artist or something). Then just have the original HL texture and the new one right next to it. Just an idea. Quote
kleinluka Posted September 20, 2004 Report Posted September 20, 2004 geee. this thread is indeed ON FIRE. I'll make some more shiz after work. Quote
spine Posted September 20, 2004 Report Posted September 20, 2004 Hey, some realy nice work here, fun idea! Been buissy for a while, ehrm, but back again, havin a go at the texture called "c2a4x_2he". Not happy with the tubes, and host dont support bmp so this jpg lost some color a long the way... If aceptable I will try for the rest in the series :wink: Original Mine Quote
Dranore Posted September 20, 2004 Report Posted September 20, 2004 True to the original for the most part. It's a bit cementy, and I'd work on the red glow inside... the background behind the panel looks completely flat with some red oddly applied to it... the original has more of solid red light look to it that I would let bleed onto those wire/pipes. GJ though. If someone gets that webpage rolling, someone shoudl dump all the originals to it so we can see what hasn't been done yet. It's a bit tedious to go through 35 pages of posts. -Dranore Quote
kleinluka Posted September 20, 2004 Report Posted September 20, 2004 looks spot on except the middle part with the wires and stuff has too much black in it for my taste and looks too flat. you guys are ON FIRE. ON. FIRE. Me and Jeramy are posting some surprise ones later today. you're slow. Quote
Fullauto Posted September 20, 2004 Report Posted September 20, 2004 You hit the mark spine, good job. I like that particular texture series, they're pretty cool. Quote
KidDynamite Posted September 20, 2004 Report Posted September 20, 2004 /me poops himself! holy cow its waldo <3 waldo!!! Great work on all the textures A-M-A-Z-I-N-G! Quote
zaphod Posted September 20, 2004 Report Posted September 20, 2004 HL1 did get ported, and so all the textures you're doing have "their place" in the port. I see no reason why when it's released, someone couldn't take these images and replace the existing material images with them. What's going to be the biggest issue is the rescaling of all these textures in the original map source. The port is done with all the original textures in their original scales. So you can't just toss in a 256x256 replacement for a 64x64 without modifying the original map source. Though their scale didn't change, they did get improved by adding reflective properties, etc. FYI, as some of you (*cough*Zafod*cough*) may know, Source textures are now refered to as "Materials". Each one is in it's own pair of files, rather than being crammed into a "wad" file. The first file for a material stores the image (basically), and the second is a text file containing specs on the material. Stuff like it's material (wood, metal, etc.), what image to show in the editor, properties for water (like reflection, fog when viewed from out of the water, and when in, etc.), two materials you can use if you want to blend two of them together, and a lot of other stuff I shouldn't talk about :^) macman told me that there is a tool that will replace all the textures and rescale them automatically to fit correctly. Quote
Bolteh Posted September 20, 2004 Report Posted September 20, 2004 what? the hires rescaled to fit the original or the original rescaled to fit the hires? (in the map this is) Quote
Fullauto Posted September 20, 2004 Report Posted September 20, 2004 If I'm reading it correctly it'll change the original texture alignment scales on the hl bsps to fit the new high res textures. If this is the case you'll have to be pretty damn accurate with regards to feature placement on the new textures. Quote
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