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Posted

sign7.jpg

sign8.jpg

sign9.jpg

hl_sign7.jpg

hl_sign8.jpg

hl_sign9.jpg

And yes, I realize that using the same base for the signs can become repetitive, but anyone who decides to point this out should recognize that these signs will rarely be placed near enough to matter, and they will never attempt to be tiled.

http://www.grif.lv/prods.php?cid=14〈=en

This website is a great resource for warning signs should anyone else be interested in making them. Keep in mind also, that the object is to make them better. Textures dont necessarily have to be hi res copies. If you can make them better and still fit in the theme then that's the idea. I know alot of the signs in the halflife wad are not close to being accurate to actual signs especially safety signs standardized by different organizations.

Posted

toast, instead of trying to simulate the removal of paint with the paintbrush tool, use a color selection of a photosource to get a more natural paint removal.

Like so:

paint_removal_step1.jpg

Make a base texture. This is your average flat metal, made with a dark grey background and some nice photosource metal shrunken to fit properly and set to difference as its layer effect at 10% opacity.

paint_removal_step2.jpg

Next make your paint as a seperate layer. Then the detail paint (text and outline) as another layer. Fiddle with the colors to suit.

paint_removal_step3.jpg

The crucial step. Make your base texture's photosource metal have more opacity so that you can get a good selection with the color selector (select>color range) and eye dropper. Fiddle with the color depth of your selection, but I prefer no greater than 40 for crisp paint flake edges, so I chose 25 this time around.

paint_removal_step4.jpg

Now click on the mask tool and convert your color range selection to a mask. Erase portions of it for the non-flaked away sections. Revert to selection and delete the selection from both of your paint layers.

paint_removal_step5.jpg

Now it ought to look something like this. Now all that's left is to add little details like rust and perhaps bolts.

paint_removal_step6.jpg

I didn't go with bolts at the end of all of this, and settled on just a plain sign with heavy rust. Mmm, rust!

I hope you enjoyed this quick tutorial!

-Posteh

Posted

I wanted to add rust, but i've never really learned a good way, the rust on the upper left was the best i could create on short time. Just a combination of a few colors, a paintbrush, and blur, smudge, and burn/dodge tools.

Posted

It'll probably ruin my reputation before I have any at all, but:

functionaltextures.gif

functionaltextures_hiq.jpg

I did these just for fun, so you may ignore them. :P

Anyway, here's the real texture I tried to remake:

lab1_slot4d:

lab1_slot4d.gif

lab1_slot4d_hiq.jpg

Obviously I do lack 2d-art skills. My textures either look extremely blurred, or you can pinpoint every single pixel.

So don't kill me, please.

*runsforcoverquickyl* :ninja:

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