Minos Posted September 22, 2004 Report Posted September 22, 2004 very good negr0r, but make the bottom and top part brighter (sorry if this was already said, 2 lazy 2 read everythign ) Quote
t0ast Posted September 22, 2004 Report Posted September 22, 2004 And yes, I realize that using the same base for the signs can become repetitive, but anyone who decides to point this out should recognize that these signs will rarely be placed near enough to matter, and they will never attempt to be tiled. http://www.grif.lv/prods.php?cid=14〈=en This website is a great resource for warning signs should anyone else be interested in making them. Keep in mind also, that the object is to make them better. Textures dont necessarily have to be hi res copies. If you can make them better and still fit in the theme then that's the idea. I know alot of the signs in the halflife wad are not close to being accurate to actual signs especially safety signs standardized by different organizations. Quote
The Postman Posted September 22, 2004 Report Posted September 22, 2004 toast, instead of trying to simulate the removal of paint with the paintbrush tool, use a color selection of a photosource to get a more natural paint removal. Like so: Make a base texture. This is your average flat metal, made with a dark grey background and some nice photosource metal shrunken to fit properly and set to difference as its layer effect at 10% opacity. Next make your paint as a seperate layer. Then the detail paint (text and outline) as another layer. Fiddle with the colors to suit. The crucial step. Make your base texture's photosource metal have more opacity so that you can get a good selection with the color selector (select>color range) and eye dropper. Fiddle with the color depth of your selection, but I prefer no greater than 40 for crisp paint flake edges, so I chose 25 this time around. Now click on the mask tool and convert your color range selection to a mask. Erase portions of it for the non-flaked away sections. Revert to selection and delete the selection from both of your paint layers. Now it ought to look something like this. Now all that's left is to add little details like rust and perhaps bolts. I didn't go with bolts at the end of all of this, and settled on just a plain sign with heavy rust. Mmm, rust! I hope you enjoyed this quick tutorial! -Posteh Quote
zaphod Posted September 22, 2004 Report Posted September 22, 2004 yer, listen to posteh. Thats how I did the caution paint stuff. I did it a little bit differently, but basically the same end result. Quote
tnoh Posted September 22, 2004 Report Posted September 22, 2004 I did something simple, i'm new to texturing :wink: Generic71: Quote
KingNic Posted September 22, 2004 Report Posted September 22, 2004 I'm very new to texturing, but I decided to give it a go. This sucks I know: Origional, c1a4b_w1b: Mine: (bad jpeg compression btw) EDIT: Origional, c1a4_w5: Mine: Quote
csharp Posted September 22, 2004 Report Posted September 22, 2004 hi! im new here i didnt use mutch time to this.. Quote
stalnation Posted September 22, 2004 Report Posted September 22, 2004 here my first "real" texture... old: new: Quote
t0ast Posted September 22, 2004 Report Posted September 22, 2004 I wanted to add rust, but i've never really learned a good way, the rust on the upper left was the best i could create on short time. Just a combination of a few colors, a paintbrush, and blur, smudge, and burn/dodge tools. Quote
hazardous! Posted September 22, 2004 Report Posted September 22, 2004 It'll probably ruin my reputation before I have any at all, but: I did these just for fun, so you may ignore them. Anyway, here's the real texture I tried to remake: lab1_slot4d: Obviously I do lack 2d-art skills. My textures either look extremely blurred, or you can pinpoint every single pixel. So don't kill me, please. *runsforcoverquickyl* Quote
The Postman Posted September 22, 2004 Report Posted September 22, 2004 Great work Engi and Tnoh! Quote
D3adlode Posted September 22, 2004 Report Posted September 22, 2004 Engineer can texture Good stuff! Quote
tnoh Posted September 22, 2004 Report Posted September 22, 2004 Great work Engi and Tnoh! Haha, thanks for the tips Quote
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