zaphod Posted September 20, 2004 Report Posted September 20, 2004 yes, as far as I understand it, this is how it will work. I had a few spare minutes so I thought I would contribute a small token to this glorious thread. Quote
Duff-e Posted September 20, 2004 Report Posted September 20, 2004 in the words of peter griffin "you.....are......GOD(s)" Quote
MacMan Posted September 20, 2004 Report Posted September 20, 2004 Hey all! Thought I'd join in the fun and give you specifics. Here's the current process for porting a HL1 based map. 1. Convert the wad file or .bmp's to HL2 format - a dos tool called xwad will do the conversion for you, or you can do it by hand. Converting means: a. change the texture from 8bit to 24bit. b. rescale the texture to the nearest power of two (xwad will go always go larger so that you don't loose resolution). c. Create a matching .vmt for each texture (xwad will create default .vmt's for each texture in a wad) 2. Convert the map to HL2 format - Load the HL1 .map file into the current version of Hammer. Go "file" "Convert WAD -> VMT". Hammer will compare the original textures size and offset with your newly converted textures and it will adjust the offset and scale accordingly. 3. Save your newly converted map as a .vmf. 4. Compile! What all this means is that if you have the source files for a map, it's super easy to convert to HL2 and use high res textures. However, this brings up an interesting point. I'm not currently aware of a method to change resolution of textures in a map that is already compiled (especially since a higher resolution texture would also effect lightmaps). Quote
Fullauto Posted September 20, 2004 Report Posted September 20, 2004 If that's the case then this project just got a lot more daunting. Compiling the whole of hl? Wowser. Sounds like a job for a valve work experience lackey Oh, nice texture there Zaphod, the flaking paint looks pretty swanky. Quote
MacMan Posted September 20, 2004 Report Posted September 20, 2004 That's not to say that you still can't improve the looks of the HL1 port as is. Most of the textures are alreadly slightly higher res due to the fact that the HL1 textures weren't always power of two. And... the HL1 port textures were created from the 8bit versions, as most of the original 24-bit versions were lost. New, 24-bit textures will look better. Quote
OL Posted September 21, 2004 Report Posted September 21, 2004 zap you should take off the caution layers and make a 1024x1024 cement texture to tile with that. looks good of course. Quote
Tisky Posted September 21, 2004 Report Posted September 21, 2004 I had some time over and i played with some weird nintendo'ish sounds while making music. So the result was a mapcore tribute song: http://users.badkar.se/Tiskaite/mapcore/ I think you should all listen to this while makin textures.. I KNOW I WILL! Anyway, im prolly gonna whoop some new texture up on my spankin brand new comp tomorrow, because I am free from work. Quote
Ewok Posted September 21, 2004 Report Posted September 21, 2004 I decided to give it a go. This is actually like one of my favorite if not the favorite Half-Life 1 texture. Creates that whole lab style. Yes, I know, should've made a 512x512 version, but it was too late. Either way it's a higher resolution than the original. OLD MINE - Ewok Quote
Ewok Posted September 21, 2004 Report Posted September 21, 2004 Wow, Zaphod, that has to be one of the more really realistic textures i've seen lately. And it suites the old one well. Love it. - Ewok Quote
Fullauto Posted September 21, 2004 Report Posted September 21, 2004 Ah, this thread keeps on making me happy. Ewok, it needs more depth to the metal borders. Also the base wall is a touch too light, in my opinion. Quote
von*ferret Posted September 21, 2004 Report Posted September 21, 2004 this thread is keeping me busy as I wait for my brother to ship me my brand new spanking amd fx53 computer. woot I can't wait to crack out some new work for yall Quote
Absolut Vodka Posted September 21, 2004 Report Posted September 21, 2004 I havent made any textures since the last texture challange I posted in, but this is getting me in mood again... Quote
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