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by the way, in case any of these are actually gonna get used, the texture scale is 4x, so a 128 x 128 hl1 texture would be a 512x512 hl2 texture. Also, only powers of 2 textures are valid.

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old_lab.jpg

lab_00_hq.jpg

a few things... you added ... what i suppose is water damage to this texture... but coming from the trim part? Just looks odd and totally unreal.

Also, somebody else mention you made this stone and not plastic... they were correct... its just odd, it doesn't say LAB to me. Think about that texture actually in a clean lab enviorment and mimic that.

I may try this one as well later, just to give you guys some ideas.

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