General Vivi Posted September 26, 2005 Report Posted September 26, 2005 it's cool, not much to comment on how big is it meant to be ingame? scaling of the hatches might be a little odd if it's just a regular-sized room window. the tex you linked to, is that the actual skin file? it has odd dimensions. no thats the origional window. i realized i did mine a bit to wide, but i changed it in the end to make it skinny Quote
von*ferret Posted September 28, 2005 Report Posted September 28, 2005 thats one wobbily archway Quote
General Vivi Posted September 28, 2005 Report Posted September 28, 2005 you would most likly put that on a wall, like an entrance way. Quote
Minos Posted September 28, 2005 Report Posted September 28, 2005 Yeah general, it's supposed to be placed like that Quote
von*ferret Posted September 28, 2005 Report Posted September 28, 2005 something I whipped out, i'll texture it tommorow. First maya model. Next up a helicopter and soldier. ps. its a sci-fi gun, not supposed to be weighted properly or realistic. Quote
Evert Posted September 28, 2005 Report Posted September 28, 2005 Minos, that's nice, looks stretched on the sides tho. Nice one ferret~. Quote
ginsengavenger Posted September 28, 2005 Report Posted September 28, 2005 Mino i really like the look of that. the stretching won't be a problem when those sides are buried in a wall how do you like maya, ferret? Quote
von*ferret Posted October 5, 2005 Report Posted October 5, 2005 The skin I'm working on for this gun, a WIP obviously. Quote
InsaneSingingBlender Posted October 5, 2005 Report Posted October 5, 2005 i think the barrel would like a little nicer if it were shorter Quote
Minos Posted October 5, 2005 Report Posted October 5, 2005 Looking cool ferret, now adjust those smoothing groups Quote
von*ferret Posted October 5, 2005 Report Posted October 5, 2005 I'd love to if it weren't for the wretched smoothing grouping in maya Quote
Minos Posted October 5, 2005 Report Posted October 5, 2005 Btw, post a pic of the WIP texture applied to the model Quote
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