ginsengavenger Posted October 14, 2005 Report Posted October 14, 2005 not too shabby. is it your first humanoid? Quote
Zyn Posted October 14, 2005 Report Posted October 14, 2005 polycount? Tris: 2370 not too shabby. is it your first humanoid? Yup. Quote
Defrag Posted October 15, 2005 Report Posted October 15, 2005 Just got to put the tail on and a few other misc bits and bobs, then optimise. There's a few triangles here and there I can get rid of. Also, yay for blueprints that don't line up in subtle ways, and yay for trying to model, sorry, invent, the underside of an aircraft. Quote
von*ferret Posted October 15, 2005 Report Posted October 15, 2005 just watch out for your 5 sided poly's Quote
Defrag Posted October 17, 2005 Report Posted October 17, 2005 Pretty much finished the basics now: I'll add detail later if I can be arsed. ~1700 polys right now. The tail fins also look a bit weird. Quote
alexroyce Posted October 17, 2005 Report Posted October 17, 2005 The tail fins look like something off a paper airplane Quote
von*ferret Posted October 17, 2005 Report Posted October 17, 2005 yeah it does, merge the two a little better? maybe chamfer the edges? Quote
von*ferret Posted October 18, 2005 Report Posted October 18, 2005 just quickly making a body template for some stuff I'm doing in zbrush. Quote
von*ferret Posted October 19, 2005 Report Posted October 19, 2005 ah screw that model, redoing it. I normaly wouldn't have such a problem but I have to make sure that this is completely in quads for zbrush. and those proportions look horrible Quote
von*ferret Posted October 23, 2005 Report Posted October 23, 2005 very early, but the beginning of my angel's face Quote
von*ferret Posted October 23, 2005 Report Posted October 23, 2005 hehe edgelooping for the mouth i shoudl make it ron burgandy Quote
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