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Posted

This is just amazingly wicked it looks so damm beatiful :shock:

I really like the map the only think i can bitch about is the fps at some places.

Can we see some fps increase in this map ? i do really hope because this map rocks hell i'll bett valve drews all over your map :D

Posted

OMG. Wow. Once this is released, go get hired :)

I'm downloading now and will give some comments after running around. Something tells me however, I'm gonna have very little to suggest.

Posted

Awesome map, I really have to hand it to you. I did a quick run through and found some mistakes, most of which you probably already know about.

Let's start around T spawn. There's an open doorway which goes to nothing.

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Directly to the left of that are some hand rails which you can walk right through, as well as see through.

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Here's where I could see right through, it may just be my video card.

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Now to the left of those handrails you have part of your tree coming through the wall.

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A little further down in the basement of the church there's a texture that bothers me for some reason. It seems that it lacks the quality of the rest of your textures.

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One of your fountains is missing water.

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You have a lot of hard shadows mostly in the same area right around that fountain without water.

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This area seemed a bit dark to me. It's not a huge deal though, your call.

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You have a lot of props that you're able to walk through. Mostly pipes on the sides of buildings. Usually it woulnt matter but this one kind of jets out of the wall so it may need to be fixed.

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Now one of the biggest flaws of the map which I'm sure you know about. When at the top of the tower you are able to jump onto the roof of the adjacent building. This in turn allows you to roof jump around about 90% of the map.

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I hope this helps. I'll have another run through tonight with some friends and see if we can find anything else worth mentioning. Great map and keep up the work.

Posted

Obviously, the map looks great. It didn't take me long to figure out the map, which was nice. You did an amazing job blending the skybox into the "actual" outlying areas, and the sheer amount of custom content is amazing.

I foresee some complications with the bushes not being solid though. It seems like there's the possibility of players hiding inside them and basically being invisible. Of course, they're as difficult to see out of as they are to see into, but that I'm sure that won't prevent them from being abused. If it were me, I'd clip out the middle of them with a box.

I agree with Phlek on that wall texture and with that area being too dark. As much as I wish they did, shadows don't seem to make gameplay more fun in CS. This area probably suffers graphically from the fact that (if I remember right) it's done with models, but performance-wise I'm sure this was necessary. I'd hit it with some fake ambient-lighting (as in not just light_env ambience).

And (you might know this already) here's yet another area where you can get out of the map:

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Posted

Sum bugs i had:

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Sum strange white rainpipes and windows??

What i really miss in this map, are ambient, surround sounds....

It's a sunny day, but no birds, no bees, no water sounds at the fountain..

This map needs more sounds.

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