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Posted

if you say so, i am wainting for the day they will knock on my door :roll:

heh, just mean you might get noticed as this is probably the most detailed custom map project out there :P. Valve is probably going to see this somehow but i'm not saying they will come and get you :P

klein is german. no way for non US resident to get a work visa.

but I'm sure he will receive sooner or later some job offers from european studios. good luck :banjo:

Posted

i think you meant hessi, i already have a job.

and there IS a way for non US residents to get work visas for the states. It is just pretty hard (you need a degree or international recognition/awards)... but that's a different subject. stick to topic plz :D

Posted

i think you meant hessi, i already have a job.

and there IS a way for non US residents to get work visas for the states. It is just pretty hard (you need a degree or international recognition/awards)... but that's a different subject. stick to topic plz :D

no I meant Friechamp :D (he's german, right?)

btw the best way to become US resident is marry an american chick :wink:, back 2 topic...

Posted

rofl i knew this would start up somthing :P . i would say valve isn't a real company i would want to go for because after their aftermath stuff is finished what will they do? im sure they dont' need to hire that many people and turtle rock studios does 90% of the css maps. i think hessi should get a job at ubisoft :) .

Posted

I think Hessi will never get a job in the buisness, coz he is study for the next 20Years. :wink:

And he had often enough the chance to get in and ofcourse he is everytime welcome at my own company. :D But i think, he knows that! We see us hopefully next year, my little trainee. :wink:

But first finish your study to get a good stand.

cheers your Mayatrainer, :wink:

mdS

Posted

The CS community takes a very close look on gameplay and balancing since it is very competitive, this map seems to have become more an art project. I hope you won't get sick of it before you finish it. I often found myself in the situation that I tweaked one or two really nice spots, made them look good, then got sick of it before building the rest. Retouching stuff before finishing the layout does the same.

Good way to improve your artistic skills though and if you put so much love in a level and enjoy it, keep going ;)

Posted

rofl i knew this would start up somthing :P . i would say valve isn't a real company i would want to go for because after their aftermath stuff is finished what will they do? im sure they dont' need to hire that many people and turtle rock studios does 90% of the css maps. i think hessi should get a job at ubisoft :) .

What does any company do after their projects are done? They start new ones. Except Valve can self-fund whatever the hell they want to do while a lot of other independents have to work out terrible deals with publishers that give them crap for funding (exceptions exist, of course, but not that many). Valve already is working on other projects; they're capable of juggling people around (most studios can and do), and they'll hire anyone with talent if it gets them working under their roof - and at ridiculous salary.

their entire company is going to hawaii, all-expenses paid, early next year.

Valve = mega moneyhats and incredible freedoms. there are plenty of kick-ass companies out there, and you don't have to like all of them, but to shaft Valve the respect they deserve for what they've pulled off is just silly :)

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