phantasmagoria Posted August 19, 2019 Report Posted August 19, 2019 (edited) played around with some bots, a few ideas for some spots, at this spot maybe make that door accessible from the bottom door connected to the wall. this gives cts a weird kind of sniping spot that covers all but that side approach and makes it risky because the t coming from that entrance to the site can use the stairs you would have opened up as a flanking tunnel or general cover as they come into site. Spoiler this approach to the other bombsite could be opened up with an overlook in one third giving both teams information on what the route looks like and opens up interesting firefights Spoiler this spot could use a nook or maybe a small way through an apartment or something to loop around and get a vantage point on site, or as an alternate approach so not everyone has to funnel through the tunnel. Spoiler overall good work so far Edited August 19, 2019 by phantasmagoria Lefty 1
Twinnie Posted August 23, 2019 Author Report Posted August 23, 2019 So small changes have been made to bombsite b and i started detailing the map more Karthoum, Boccolotto, Roald and 17 others 20
Twinnie Posted August 28, 2019 Author Report Posted August 28, 2019 just learing how to detail and such this wil probably not be in the final version so JackT, RA7, mr.P and 1 other 3 1
blackdog Posted August 28, 2019 Report Posted August 28, 2019 I’m liking the detail of many buildings in the last shots. I find the ground texture a bit overpowering tho, I know it’s realistic but seems too dense and dark in a way that could disturb gameplay. Interfearance 1
Twinnie Posted August 28, 2019 Author Report Posted August 28, 2019 should i make it lighter? cause this is exactly like my refrences H1PP0P0T4MU5 1
blackdog Posted August 30, 2019 Report Posted August 30, 2019 (edited) I would say that sticking to reference is not always the right gameplay choice, but I wouldn’t take action unless you get feedback from play testers, after al I only seen the screens not played it; atm it might jump out to attention because walls are all white, maybe when you have textures there it will be fine. Edited August 30, 2019 by blackdog Interfearance and H1PP0P0T4MU5 1 1
H1PP0P0T4MU5 Posted August 30, 2019 Report Posted August 30, 2019 Looks very good and promising. For a first map, that is just AMAZING Good luck for the contest
Twinnie Posted September 1, 2019 Author Report Posted September 1, 2019 Some more changes to the map b site has some more height difference so its a dig site and 1 of the entrances has been blocked off with a wooden plank so some nice wallbangs can be done, i also started detailing the t site of the map RA7, DutchCrazyGamer, ynel and 5 others 8
Twinnie Posted September 20, 2019 Author Report Posted September 20, 2019 Did some changes to b bombsite and started blocking the map a little more DutchCrazyGamer, mr.P, a Chunk and 5 others 8
xsanE- Posted September 21, 2019 Report Posted September 21, 2019 Your map has gone so much towards better! Good work
Twinnie Posted September 21, 2019 Author Report Posted September 21, 2019 1 hour ago, Zanek184 said: Your map has gone so much towards better! Good work Thx
Twinnie Posted October 11, 2019 Author Report Posted October 11, 2019 Some small changes to the map, ill hope you will like them No changes have been made to the layout mr.P, blackdog, Donskioni and 2 others 5
Twinnie Posted October 27, 2019 Author Report Posted October 27, 2019 a update to the layout and i made some custom models DutchCrazyGamer, Radu, mr.P and 3 others 6
Twinnie Posted November 16, 2019 Author Report Posted November 16, 2019 Update time! - Added second entrance to mid so its easier for ts to take mid since mid was ct sided - Added a second path to the B bomsite so there is more flanking oppertunities - Sand bag behind mid box so ts can get more angles towards b - Moved T spawn back to increase timings to mid and b - Detailed the map a bit more - Did some big work on assets - thanks whalemen for the abbey assets DutchCrazyGamer and blackdog 2
blackdog Posted November 16, 2019 Report Posted November 16, 2019 On 10/12/2019 at 12:09 AM, Sick_TwinN said: i feel the railing in this corner should be taller, this low people will expect to be able to jump over and/or will try to runboost into it... but it's clearly a non-playable area. Lefty, Edude, DutchCrazyGamer and 1 other 4
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