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Terri last won the day on February 19

Terri had the most liked content!

About Terri

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  • Birthday 11/10/2000

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  • Steam

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  • Real Name
    Harry Godden
  • Location
    vrchat probably

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  1. My bad, havn't signed into steam in a while. Check folder '3' in this drive link: https://drive.google.com/open?id=1EkTKSI-htSuWKirh2supYvpVzik_-Nso The other stats are currently broken due to an update with csgo. Unsure when I can fix it.
  2. Definitely an unfortunate situation, I don't think it would be in the same place if counter strike was expected to become so big (and for such a long time) from the beginning. It probably is helping that Television stations are broadcasting CS:GO events more often now, for example we had Sky Sports covering the last major final which was really cool. As @Interfearance pointed out the surface level risk being a large factor, I feel like that will at least do something to reduce that risk. Actual licensed TV probably seems safer and more reputable (+additional viewership for their brand) to the sponsors eye opposed to the internet, where anything goes, for example. That last point in the video with the suggestion about renaming Terrorists and Counter-Terrorists to attack and defense, I would fully support. It rarely ever goes through my mind what the teams actually stand for, let alone the players even being 'human' apposed to just moving targets. I would disagree with changing them in a perfect world, but if it means a better public perception in this one then sure.
  3. I live near Brighton, only visited London. Thanks! Yeah, it was frozen before I changed it I liked how the reflection looked so kept it like that for the screenshots.
  4. I haven't posted any of my work here in.. ages. Here are some scenes I worked on in 2018 and some of this year: (Unity) Underground station (Unity) Winter Lake House for VRChat
  5. Sent you the demo and feedback files on discord
  6. Terri


    Incredible work lads!! Been waiting long enough to see this masterpeice
  7. Update to csgo beta branch for now
  8. Yep, updated *Is it possible you could upload it to the steam workshop? We are having some trouble with the fastdl server
  9. The 9th is full, and the original date you chose is fine, we did change back to using Tue,Thu and Sun recently so I'm not sure what the problem is
  10. Awesome, can't wait to play it
  11. Terri

    Goals for 2017?

    Well, its now the 182nd day of the year, which means... exactly half our time is up And from my list I can cross off: - Build a good portfolio - Finish GCSE's - Start making a small game (after cs:go maps done :P) So how well is everyone else holding up?
  12. Yeah, cvars and global settings work perfectly to my knowledge, its just the obvious client side (r_, mat_, cl_, noclip etc) cheats that won't do anything
  13. All commands from CS:GO work in the custom gamemode file Do these things for them to work: Make sure your .cfg is the same name as the map Make sure the cfg is placed in your ../csgo/maps/cfg folder Run the map with: map yourmapname custom Here is the valve flying scoutsman commands (you can find them in the normal ../csgo/cfg folder with the ones prefixed with op08_ files: ____________________________________________________________________________ // FLYING SCOUTSMAN // Base mode: gamemode_casual.cfg // Meant to be played on wide open maps including demolition maps like de_lake // // * No cash rewards // * No buying // * Start with ssg08 and no pistol // * Reduced gravity // * Increased in-air accuracy // * Movement inaccuracy is still standard // Weapon config mp_ct_default_melee "weapon_knife" mp_ct_default_primary "weapon_ssg08" mp_ct_default_secondary "" mp_t_default_melee "weapon_knife" mp_t_default_primary "weapon_ssg08" mp_t_default_secondary "" // Significantly reduced accuracy penalty for flying through the air. // (Movement penalty still exists) // After playtesting (lol sure valve) we decided to remove accuracy penalties completely so you // can shoot in the air without counter-strafing. weapon_accuracy_nospread 1 //weapon_air_spread_scale 0.01 // Low gravity sv_enablebunnyhopping 1 sv_autobunnyhopping 0 sv_gravity 230 sv_airaccelerate 20000 sv_maxspeed 420 sv_friction 4 // Disable money & buying sv_buy_status_override 3 // was 0 (0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody) mp_startmoney 0 // was 1000 mp_maxmoney 0 // was 10000 mp_playercashawards 0 // was 1 cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_hostage 0 cash_team_win_by_time_running_out_bomb 0 ____________________________________________________________________________
  14. Playtesting is now available on Tuesdays again! Since the second Mapcore CS:GO mapping contest has started we have started to receive many more requests for playtesting. Therefore to help cater to this many requests, we will again be testing on Tuesdays as well as the regular Sunday and Thursdays for the duration of the contest! The first Tuesday playtest will therefore take place tomorrow, starting with DE_Abbey. One more slot is free for tomorrow and so if anyone wants to move their test to a closer day send me a message on mapcore / steam, or add a comment on the spreadsheet. Thanks!
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