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Terri

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Terri last won the day on November 27 2016

Terri had the most liked content!

About Terri

  • Rank
    Terri
  • Birthday 11/10/2000

Contact Methods

  • Skype
    Terri00
  • Steam
    http://steamcommunity.com/id/Terri00
  • Website
    https://sketchfab.com/terri

Profile Information

  • Real Name
    Harry Godden
  • Employer
    Me
  • Job
    Pro batch scripter
  • Location
    Brighton, England

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  1. Update to csgo beta branch 1.35.9.9 for now
  2. MapCore CS:GO Playtesting 5.0

    Yep, updated *Is it possible you could upload it to the steam workshop? We are having some trouble with the fastdl server
  3. MapCore CS:GO Playtesting 5.0

    The 9th is full, and the original date you chose is fine, we did change back to using Tue,Thu and Sun recently so I'm not sure what the problem is
  4. MapCore CS:GO Playtesting 5.0

    Awesome, can't wait to play it
  5. Goals for 2017?

    Well, its now the 182nd day of the year, which means... exactly half our time is up And from my list I can cross off: - Build a good portfolio - Finish GCSE's - Start making a small game (after cs:go maps done :P) So how well is everyone else holding up?
  6. Yeah, cvars and global settings work perfectly to my knowledge, its just the obvious client side (r_, mat_, cl_, noclip etc) cheats that won't do anything
  7. All commands from CS:GO work in the custom gamemode file Do these things for them to work: Make sure your .cfg is the same name as the map Make sure the cfg is placed in your ../csgo/maps/cfg folder Run the map with: map yourmapname custom Here is the valve flying scoutsman commands (you can find them in the normal ../csgo/cfg folder with the ones prefixed with op08_ files: ____________________________________________________________________________ // FLYING SCOUTSMAN // Base mode: gamemode_casual.cfg // Meant to be played on wide open maps including demolition maps like de_lake // // * No cash rewards // * No buying // * Start with ssg08 and no pistol // * Reduced gravity // * Increased in-air accuracy // * Movement inaccuracy is still standard // Weapon config mp_ct_default_melee "weapon_knife" mp_ct_default_primary "weapon_ssg08" mp_ct_default_secondary "" mp_t_default_melee "weapon_knife" mp_t_default_primary "weapon_ssg08" mp_t_default_secondary "" // Significantly reduced accuracy penalty for flying through the air. // (Movement penalty still exists) // After playtesting (lol sure valve) we decided to remove accuracy penalties completely so you // can shoot in the air without counter-strafing. weapon_accuracy_nospread 1 //weapon_air_spread_scale 0.01 // Low gravity sv_enablebunnyhopping 1 sv_autobunnyhopping 0 sv_gravity 230 sv_airaccelerate 20000 sv_maxspeed 420 sv_friction 4 // Disable money & buying sv_buy_status_override 3 // was 0 (0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody) mp_startmoney 0 // was 1000 mp_maxmoney 0 // was 10000 mp_playercashawards 0 // was 1 cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_hostage 0 cash_team_win_by_time_running_out_bomb 0 ____________________________________________________________________________
  8. MapCore CS:GO Playtesting 5.0

    Playtesting is now available on Tuesdays again! Since the second Mapcore CS:GO mapping contest has started we have started to receive many more requests for playtesting. Therefore to help cater to this many requests, we will again be testing on Tuesdays as well as the regular Sunday and Thursdays for the duration of the contest! The first Tuesday playtest will therefore take place tomorrow, starting with DE_Abbey. One more slot is free for tomorrow and so if anyone wants to move their test to a closer day send me a message on mapcore / steam, or add a comment on the spreadsheet. Thanks!
  9. [CS:GO][WIP] de_yacht (demolition mode)

    Cruise was a hostage map
  10. [CS:GO] cs_exhibit [WIP]

    Just had a run around the map, and wow, I really like the atmosphere you've created inside and outside! The animated rain effects on the floor really help to complete this I have a feeling there might be some problems with long / underused pathing, but we will see when it comes to playtesting!
  11. Cheers for hosting this contest, its been a great experience and will be great for a portfolio piece. Congrats to everyone else. Any chance we could see the points for each category on the maps?, like a raw points breakdown that the contest was judged on.
  12. MapCore CS:GO Playtesting 5.0

    We generally request you wait at least two weeks before resubmitting. As well as this, after checking the map I concluded that there was not enough change on the level's layout to require additional play testing at this point in time.
  13. MapCore CS:GO Playtesting 5.0

    I wrote the program so that it would convert it to grey scale, and decrease contrast to get the best view of the heatmaps This was just the first one that got unpacked from the bsp and then flattened in this way Added a flowmap to your folder but its offset, maybe this is an old radar that's still packed?
  14. MapCore CS:GO Playtesting 5.0

    Hello, back again already! I've worked on a feature to generate flowmaps of the playtest. Heres an example on the map De_Aviv The intention is to help in the ability to see very clearly the common paths across the map, and high traffic areas such as chokepoints. I will be refactoring the code shortly to show off paths direction (colour fading along line), to increase readability! This is not available publicly anywhere else, so if you would like one of a previous playtest from the mapcore server, please contact me!
  15. MapCore CS:GO Playtesting 5.0

    Hey everyone, small little update; I spent a little while putting together a bot for the discord server ( https://discord.gg/QndSg4f ) The function of it keeps a live view of the maps that are going to be played, and posts announcements when play-testing is near. You will see this in the # announcements text channel Examples: Hopefully this adds a bit of convenience
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