Quela Posted June 9, 2015 Report Posted June 9, 2015 i dont know how to protect my map/ content from decompiling.What should i do ? Can anybody help me please ? Many Thanks laminutederire 1 Quote
asscmalt Posted June 9, 2015 Report Posted June 9, 2015 http://www.tophattwaffle.com/protecting-a-map-from-decompiling/ , but I'm pretty sure most (if not all) of those methods have workarounds. Quote
DrywallDreams Posted June 10, 2015 Report Posted June 10, 2015 Honestly, the best way is just not caring. Not many people are out there to steal your stuff. Let people decompile your maps and learn from it. El Moroes, Shandy445, Zezeri and 14 others 17 Quote
dux Posted June 10, 2015 Report Posted June 10, 2015 Majority decompile to learn, not to steal. Feral_, Vorontsov, D3ads and 4 others 7 Quote
FMPONE Posted June 10, 2015 Report Posted June 10, 2015 Agreed with Dux and Drywall, decompiling is no big deal. Vorontsov, Quela and Zezeri 3 Quote
laminutederire Posted June 10, 2015 Report Posted June 10, 2015 Look at Skybex maps from the last operation, he even gave us his vmf's but the most deviant like me are only using his glass texture as dev textures and as reference to know how to do it ourselves Vaya, Vorontsov, Skybex and 1 other 4 Quote
Vorontsov Posted June 10, 2015 Report Posted June 10, 2015 People even give out their vmfs and stuff. Only really stupid people would want to decompile something to steal from it, most people decompile to see how stuff is made. No big deal, and there's really no 100% way to protect your map from decompiling. @FMPONE I decompiled Cache for example to check stuff out and I wanted to ask you, why do you have Block LOS where normally a Nodraw would be? Thanks. Quela 1 Quote
Quela Posted June 10, 2015 Author Report Posted June 10, 2015 I want to thank you all . Your answers are very important for me , and you all are right. I've just begun to use sdk and i thought it was better to protect your map but i was wrong .With all my respectQuela Vorontsov 1 Quote
Vorontsov Posted June 10, 2015 Report Posted June 10, 2015 Until you make a really good quality map that is enjoyable I wouldn't worry about decompiling either way Quela 1 Quote
laminutederire Posted June 10, 2015 Report Posted June 10, 2015 The only way to fully protect your map is...To never publish it Radix 1 Quote
Vaya Posted June 10, 2015 Report Posted June 10, 2015 or make a map SO BAD no one wants to decompile it. That's my method. Fnugz, jackophant, D3ads and 7 others 10 Quote
blackdog Posted June 10, 2015 Report Posted June 10, 2015 I think I know what's going on in your mind: it's one of those mind-cages that we put ourselves in to protect us from failure, by not pursuing a project at all.Just get your stuff out there, worry about people stealing when they actually are. And even if they will, just think that means you got very, very, very good. Quote
KernalPanic Posted June 11, 2015 Report Posted June 11, 2015 or be a GGG and release the assets along with your map Quote
Engli Posted June 12, 2015 Report Posted June 12, 2015 You did a great job if somebody wants to steal your assets or map. Nobody steals things of no value. Vorontsov and Squad 2 Quote
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