Castle Posted May 9, 2017 Report Posted May 9, 2017 Project Stray - First Playable Level Major progress has been made on project Stray. Video of game play will be up soon. I will also do shorter videos where I focus on how I did very specific things and explain why I did these things. If you like what you see upvote me on Steemit!https://steemit.com/blog/@thecastle/project-stray-first-playable-level Quote
Castle Posted May 10, 2017 Report Posted May 10, 2017 Project Stray - Gameplay Footage Watch as I play a very early version of Project Stray. I talk about design ideas and further discuss the future of the project. If you like what you see upvote and follow me on Steemit!https://steemit.com/blog/@thecastle/project-stray-gameplay-footage will2k 1 Quote
Castle Posted May 11, 2017 Report Posted May 11, 2017 Umm Nobody else is posting stuff here but me :/ I brainstorm for awhile about the art of level design and talk about Dark Souls style flow. I go into a lot of detail on different design methods that I find appalling or appealing. I think out loud for a bit about going with a flat sheet design method. If you like what you see upvote and follow me on Steemit!https://steemit.com/blog/@thecastle/project-stray-i-talk-for-awhile-about-level-design will2k and TheOnlyDoubleF 2 Quote
clankill3r Posted May 12, 2017 Report Posted May 12, 2017 Not many people within this community are making games I want to make a game but my prototype is less then bare bones atm. Castle and TheOnlyDoubleF 2 Quote
Castle Posted May 12, 2017 Report Posted May 12, 2017 7 hours ago, clankill3r said: Not many people within this community are making games I want to make a game but my prototype is less then bare bones atm. I highly recommend learning the blueprint system in UE4 as it makes the process of creating game logic astonishingly easy. This is my UE4 mod! I talk a lot about many different ideas for the flow of the level design while I show an early example of something I am working on. ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/blog/@thecastle/project-stray-showing-off-level-design-progress-and-ideas Quote
blackdog Posted May 15, 2017 Report Posted May 15, 2017 (edited) On 12/05/2017 at 10:32 AM, clankill3r said: Not many people within this community are making games I want to make a game but my prototype is less then bare bones atm. My game(s) are just in the dev doc(s) ? But after helping out with Furious Angels we have been bouncing off ideas and there's a project that could go forward, where I would have most of the input… but I need to learn Blender first and also Unity (as my friend has chosen that platform, although I would rather go Unreal) Ps: I'm talking about Morfeo, just now I remember you know him @clankill3r Edited May 15, 2017 by blackdog Squad and clankill3r 2 Quote
Squad Posted May 15, 2017 Report Posted May 15, 2017 12 hours ago, blackdog said: Ps: I'm talking about Morfeo, just now I remember you know him @clankill3r Morfeo from The Specialists? blackdog 1 Quote
clankill3r Posted May 16, 2017 Report Posted May 16, 2017 Good old days, I truly miss them. Diving with my desert eagle and 3 combat knifes Squad, Pampers and blackdog 3 Quote
Castle Posted May 24, 2017 Report Posted May 24, 2017 Well this is technically a level design and a game design post all in one. I sit down and play what I have been working on for so far. Lets play Project Stray! ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray Quote
Castle Posted May 26, 2017 Report Posted May 26, 2017 I now have core functionality in place for the battle controller. I detail how it currently works and what I have in mind for the battle stages. I also talk about player movement reloading and clarity. ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray Quote
major.quin_n Posted May 29, 2017 Report Posted May 29, 2017 (edited) Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: Edited May 29, 2017 by major.quin_n Rad, Pampers, Freaky_Banana and 2 others 5 Quote
Castle Posted May 29, 2017 Report Posted May 29, 2017 Project Stray - 40 Minutes Of Game Play With Commentary I just play the game for awhile while talking about its design. I do explain some details about its new features and development as well. But the majority of the content is just pure game play. Project Stray is a blend of classic Doom and Quake single player with Dark Souls Single Player. The result is something new to the fps genre. * Not sure why the recording ends up looking like the FPS drops. I think it is how I captured the game play with OBS. While playing I never noticed slowdown. ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray 14 hours ago, major.quin_n said: Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha Was this Unreal 4? TheOnlyDoubleF 1 Quote
major.quin_n Posted May 30, 2017 Report Posted May 30, 2017 11 hours ago, Castle said: That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha Was this Unreal 4? Yeah I wish it was UE4. I made it in Unity with c# and blender. Right now I am trying to learn Unreal and c++, definitely going to try to make a game over the summer. Thanks for checking it out. Castle 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.